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-rw-r--r--doc/lua_api.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 1ab339879..eeb62b495 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1191,7 +1191,7 @@ Look for examples in `games/devtest` or `games/minetest_game`.
used to compensate for how `glasslike` reduces visual thickness.
* `torchlike`
* A single vertical texture.
- * If `paramtype2="[color]wallmounted":
+ * If `paramtype2="[color]wallmounted"`:
* If placed on top of a node, uses the first texture specified in `tiles`.
* If placed against the underside of a node, uses the second texture
specified in `tiles`.
@@ -1203,7 +1203,7 @@ Look for examples in `games/devtest` or `games/minetest_game`.
* `signlike`
* A single texture parallel to, and mounted against, the top, underside or
side of a node.
- * If `paramtype2="[color]wallmounted", it rotates according to `param2`
+ * If `paramtype2="[color]wallmounted"`, it rotates according to `param2`
* If `paramtype2="none"`, it will always be on the floor.
* `plantlike`
* Two vertical and diagonal textures at right-angles to each other.
@@ -4547,7 +4547,7 @@ Callbacks:
* Called when the object is instantiated.
* `dtime_s` is the time passed since the object was unloaded, which can be
used for updating the entity state.
-* `on_deactivate(self, removal)
+* `on_deactivate(self, removal)`
* Called when the object is about to get removed or unloaded.
* `removal`: boolean indicating whether the object is about to get removed.
Calling `object:remove()` on an active object will call this with `removal=true`.