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-rw-r--r--games/minimal/mods/bucket/init.lua93
1 files changed, 12 insertions, 81 deletions
diff --git a/games/minimal/mods/bucket/init.lua b/games/minimal/mods/bucket/init.lua
index dcd59ed38..3189d4aa6 100644
--- a/games/minimal/mods/bucket/init.lua
+++ b/games/minimal/mods/bucket/init.lua
@@ -1,95 +1,26 @@
--- bucket (Minetest 0.4 mod)
--- A bucket, which can pick up water and lava
+-- Bucket: Punch liquid source or flowing liquid to collect it
-minetest.register_alias("bucket", "bucket:bucket_empty")
-minetest.register_alias("bucket_water", "bucket:bucket_water")
-minetest.register_alias("bucket_lava", "bucket:bucket_lava")
-
-minetest.register_craft({
- output = 'bucket:bucket_empty 1',
- recipe = {
- {'default:steel_ingot', '', 'default:steel_ingot'},
- {'', 'default:steel_ingot', ''},
- }
-})
-
-bucket = {}
-bucket.liquids = {}
-
--- Register a new liquid
--- source = name of the source node
--- flowing = name of the flowing node
--- itemname = name of the new bucket item (or nil if liquid is not takeable)
--- inventory_image = texture of the new bucket item (ignored if itemname == nil)
--- This function can be called from any mod (that depends on bucket).
-function bucket.register_liquid(source, flowing, itemname, inventory_image)
- bucket.liquids[source] = {
- source = source,
- flowing = flowing,
- itemname = itemname,
- }
- bucket.liquids[flowing] = bucket.liquids[source]
-
- if itemname ~= nil then
- minetest.register_craftitem(itemname, {
- inventory_image = inventory_image,
- stack_max = 1,
- liquids_pointable = true,
- on_use = function(itemstack, user, pointed_thing)
- -- Must be pointing to node
- if pointed_thing.type ~= "node" then
- return
- end
- -- Check if pointing to a liquid
- n = minetest.get_node(pointed_thing.under)
- if bucket.liquids[n.name] == nil then
- -- Not a liquid
- minetest.add_node(pointed_thing.above, {name=source})
- elseif n.name ~= source then
- -- It's a liquid
- minetest.add_node(pointed_thing.under, {name=source})
- end
- return {name="bucket:bucket_empty"}
- end
- })
- end
-end
-
-minetest.register_craftitem("bucket:bucket_empty", {
+minetest.register_tool("bucket:bucket", {
+ description = "Bucket",
inventory_image = "bucket.png",
stack_max = 1,
liquids_pointable = true,
+ groups = { disable_repair = 1 },
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
- -- Check if pointing to a liquid source
- n = minetest.get_node(pointed_thing.under)
- liquiddef = bucket.liquids[n.name]
- if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
+ -- Check if pointing to a liquid
+ local n = minetest.get_node(pointed_thing.under)
+ local def = minetest.registered_nodes[n.name]
+ if def ~= nil and (def.liquidtype == "source" or def.liquidtype == "flowing") then
minetest.add_node(pointed_thing.under, {name="air"})
- return {name=liquiddef.itemname}
+ local inv = user:get_inventory()
+ if inv then
+ inv:add_item("main", ItemStack(n.name))
+ end
end
end,
})
-bucket.register_liquid(
- "default:water_source",
- "default:water_flowing",
- "bucket:bucket_water",
- "bucket_water.png"
-)
-
-bucket.register_liquid(
- "default:lava_source",
- "default:lava_flowing",
- "bucket:bucket_lava",
- "bucket_lava.png"
-)
-
-minetest.register_craft({
- type = "fuel",
- recipe = "bucket:bucket_lava",
- burntime = 60,
-})