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-rw-r--r--po/ja/minetest.po11
1 files changed, 5 insertions, 6 deletions
diff --git a/po/ja/minetest.po b/po/ja/minetest.po
index 7d0542390..b335da6d5 100644
--- a/po/ja/minetest.po
+++ b/po/ja/minetest.po
@@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Japanese (Minetest)\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-04-03 23:18+0200\n"
-"PO-Revision-Date: 2020-01-27 13:21+0000\n"
+"PO-Revision-Date: 2020-04-05 05:27+0000\n"
"Last-Translator: BreadW <toshiharu.uno@gmail.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/minetest/"
"minetest/ja/>\n"
@@ -12,7 +12,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: builtin/client/death_formspec.lua src/client/game.cpp
msgid "Respawn"
@@ -2174,14 +2174,14 @@ msgid "Bumpmapping"
msgstr "バンプマッピング"
#: src/settings_translation_file.cpp
-#, fuzzy
msgid ""
"Camera 'near clipping plane' distance in nodes, between 0 and 0.25\n"
"Only works on GLES platforms. Most users will not need to change this.\n"
"Increasing can reduce artifacting on weaker GPUs.\n"
"0.1 = Default, 0.25 = Good value for weaker tablets."
msgstr ""
-"カメラと '近くのクリッピング面' の距離、0~0.5の間のノード数です。\n"
+"カメラと '近クリッピング面' の距離、0~0.25の間のノード数で、\n"
+"GLESプラットフォームでのみ機能します。\n"
"ほとんどのユーザーはこれを変更する必要はありません。\n"
"増加すると、低性能GPUでの画像の乱れを減らすことができます。\n"
"0.1 = 既定値、0.25 = 低性能タブレットに適した値です。"
@@ -5250,9 +5250,8 @@ msgid ""
msgstr "プレイヤーが参加したときにサーバ一覧に表示されるサーバの名前。"
#: src/settings_translation_file.cpp
-#, fuzzy
msgid "Near plane"
-msgstr "クリッピング面付近"
+msgstr "近くの面"
#: src/settings_translation_file.cpp
msgid "Network"