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-rw-r--r--src/content_abm.cpp212
1 files changed, 1 insertions, 211 deletions
diff --git a/src/content_abm.cpp b/src/content_abm.cpp
index 9289035b8..1ee41b2ec 100644
--- a/src/content_abm.cpp
+++ b/src/content_abm.cpp
@@ -32,216 +32,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-class LiquidFlowABM : public ActiveBlockModifier {
- private:
- std::set<std::string> contents;
-
- public:
- LiquidFlowABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
- std::set<content_t> liquids;
- nodemgr->getIds("group:liquid", liquids);
- for(std::set<content_t>::const_iterator k = liquids.begin(); k != liquids.end(); k++)
- contents.insert(nodemgr->get(*k).liquid_alternative_flowing);
- }
- virtual std::set<std::string> getTriggerContents() {
- return contents;
- }
- virtual float getTriggerInterval()
- { return 10.0; }
- virtual u32 getTriggerChance()
- { return 10; }
- virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
- ServerMap *map = &env->getServerMap();
- if (map->transforming_liquid_size() > 500)
- return;
- map->transforming_liquid_add(p);
- }
-};
-
-class LiquidDropABM : public ActiveBlockModifier {
- private:
- std::set<std::string> contents;
-
- public:
- LiquidDropABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
- std::set<content_t> liquids;
- nodemgr->getIds("group:liquid", liquids);
- for(std::set<content_t>::const_iterator k = liquids.begin(); k != liquids.end(); k++)
- contents.insert(nodemgr->get(*k).liquid_alternative_source);
- }
- virtual std::set<std::string> getTriggerContents()
- { return contents; }
- virtual std::set<std::string> getRequiredNeighbors() {
- std::set<std::string> neighbors;
- neighbors.insert("air");
- return neighbors;
- }
- virtual float getTriggerInterval()
- { return 20.0; }
- virtual u32 getTriggerChance()
- { return 10; }
- virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
- ServerMap *map = &env->getServerMap();
- if (map->transforming_liquid_size() > 500)
- return;
- if ( map->getNodeNoEx(p - v3s16(0, 1, 0 )).getContent() != CONTENT_AIR // below
- && map->getNodeNoEx(p - v3s16(1, 0, 0 )).getContent() != CONTENT_AIR // right
- && map->getNodeNoEx(p - v3s16(-1, 0, 0 )).getContent() != CONTENT_AIR // left
- && map->getNodeNoEx(p - v3s16(0, 0, 1 )).getContent() != CONTENT_AIR // back
- && map->getNodeNoEx(p - v3s16(0, 0, -1)).getContent() != CONTENT_AIR // front
- )
- return;
- map->transforming_liquid_add(p);
- }
-};
-
-class LiquidFreeze : public ActiveBlockModifier {
- public:
- LiquidFreeze(ServerEnvironment *env, INodeDefManager *nodemgr) { }
- virtual std::set<std::string> getTriggerContents() {
- std::set<std::string> s;
- s.insert("group:freezes");
- return s;
- }
- virtual std::set<std::string> getRequiredNeighbors() {
- std::set<std::string> s;
- s.insert("air");
- s.insert("group:melts");
- return s;
- }
- virtual float getTriggerInterval()
- { return 10.0; }
- virtual u32 getTriggerChance()
- { return 20; }
- virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
- ServerMap *map = &env->getServerMap();
- INodeDefManager *ndef = env->getGameDef()->ndef();
-
- float heat = map->updateBlockHeat(env, p);
- //heater = rare
- content_t c = map->getNodeNoEx(p - v3s16(0, -1, 0 )).getContent(); // top
- //more chance to freeze if air at top
- if (heat <= -1 && (heat <= -50 || (myrand_range(-50, heat) <= (c == CONTENT_AIR ? -10 : -40)))) {
- content_t c_self = n.getContent();
- // making freeze not annoying, do not freeze random blocks in center of ocean
- // todo: any block not water (dont freeze _source near _flowing)
- bool allow = heat < -40;
- // todo: make for(...)
- if (!allow) {
- c = map->getNodeNoEx(p - v3s16(0, 1, 0 )).getContent(); // below
- if (c == CONTENT_AIR || c == CONTENT_IGNORE)
- return; // do not freeze when falling
- if (c != c_self && c != CONTENT_IGNORE) allow = 1;
- if (!allow) {
- c = map->getNodeNoEx(p - v3s16(1, 0, 0 )).getContent(); // right
- if (c != c_self && c != CONTENT_IGNORE) allow = 1;
- if (!allow) {
- c = map->getNodeNoEx(p - v3s16(-1, 0, 0 )).getContent(); // left
- if (c != c_self && c != CONTENT_IGNORE) allow = 1;
- if (!allow) {
- c = map->getNodeNoEx(p - v3s16(0, 0, 1 )).getContent(); // back
- if (c != c_self && c != CONTENT_IGNORE) allow = 1;
- if (!allow) {
- c = map->getNodeNoEx(p - v3s16(0, 0, -1)).getContent(); // front
- if (c != c_self && c != CONTENT_IGNORE) allow = 1;
- }
- }
- }
- }
- }
- if (allow) {
- n.freezeMelt(ndef);
- map->addNodeWithEvent(p, n);
- }
- }
- }
-};
-
-class LiquidMeltWeather : public ActiveBlockModifier {
- public:
- LiquidMeltWeather(ServerEnvironment *env, INodeDefManager *nodemgr) { }
- virtual std::set<std::string> getTriggerContents() {
- std::set<std::string> s;
- s.insert("group:melts");
- return s;
- }
- virtual std::set<std::string> getRequiredNeighbors() {
- std::set<std::string> s;
- s.insert("air");
- s.insert("group:freezes");
- return s;
- }
- virtual float getTriggerInterval()
- { return 10.0; }
- virtual u32 getTriggerChance()
- { return 20; }
- virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
- ServerMap *map = &env->getServerMap();
- INodeDefManager *ndef = env->getGameDef()->ndef();
-
- float heat = map->updateBlockHeat(env, p);
- content_t c = map->getNodeNoEx(p - v3s16(0, -1, 0 )).getContent(); // top
- if (heat >= 1 && (heat >= 40 || ((myrand_range(heat, 40)) >= (c == CONTENT_AIR ? 10 : 20)))) {
- n.freezeMelt(ndef);
- map->addNodeWithEvent(p, n);
- env->getScriptIface()->node_falling_update(p);
- }
- }
-};
-
-class LiquidMeltHot : public ActiveBlockModifier {
- public:
- LiquidMeltHot(ServerEnvironment *env, INodeDefManager *nodemgr) { }
- virtual std::set<std::string> getTriggerContents() {
- std::set<std::string> s;
- s.insert("group:melts");
- return s;
- }
- virtual std::set<std::string> getRequiredNeighbors() {
- std::set<std::string> s;
- s.insert("group:igniter");
- s.insert("group:hot");
- return s;
- }
- virtual float getTriggerInterval()
- { return 2.0; }
- virtual u32 getTriggerChance()
- { return 4; }
- virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
- ServerMap *map = &env->getServerMap();
- INodeDefManager *ndef = env->getGameDef()->ndef();
- n.freezeMelt(ndef);
- map->addNodeWithEvent(p, n);
- env->getScriptIface()->node_falling_update(p);
- }
-};
-
-/* too buggy, later via liquid flow code
-class LiquidMeltAround : public LiquidMeltHot {
- public:
- LiquidMeltAround(ServerEnvironment *env, INodeDefManager *nodemgr)
- : LiquidMeltHot(env, nodemgr) { }
- virtual std::set<std::string> getRequiredNeighbors() {
- std::set<std::string> s;
- s.insert("group:melt_around");
- return s;
- }
- virtual float getTriggerInterval()
- { return 40.0; }
- virtual u32 getTriggerChance()
- { return 60; }
-};
-*/
-
void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) {
- if (g_settings->getBool("liquid_finite")) {
- env->addActiveBlockModifier(new LiquidFlowABM(env, nodedef));
- env->addActiveBlockModifier(new LiquidDropABM(env, nodedef));
- env->addActiveBlockModifier(new LiquidMeltHot(env, nodedef));
- //env->addActiveBlockModifier(new LiquidMeltAround(env, nodedef));
- if (env->m_use_weather) {
- env->addActiveBlockModifier(new LiquidFreeze(env, nodedef));
- env->addActiveBlockModifier(new LiquidMeltWeather(env, nodedef));
- }
- }
+
}