diff options
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r-- | src/content_sao.cpp | 296 |
1 files changed, 0 insertions, 296 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp index be7674f52..0d387b53a 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -107,302 +107,6 @@ private: TestSAO proto_TestSAO(NULL, v3f(0,0,0)); /* - UnitSAO - */ - -UnitSAO::UnitSAO(ServerEnvironment *env, v3f pos): - ServerActiveObject(env, pos) -{ - // Initialize something to armor groups - m_armor_groups["fleshy"] = 100; -} - -ServerActiveObject *UnitSAO::getParent() const -{ - if (!m_attachment_parent_id) - return nullptr; - // Check if the parent still exists - ServerActiveObject *obj = m_env->getActiveObject(m_attachment_parent_id); - - return obj; -} - -void UnitSAO::setArmorGroups(const ItemGroupList &armor_groups) -{ - m_armor_groups = armor_groups; - m_armor_groups_sent = false; -} - -const ItemGroupList &UnitSAO::getArmorGroups() const -{ - return m_armor_groups; -} - -void UnitSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop) -{ - // store these so they can be updated to clients - m_animation_range = frame_range; - m_animation_speed = frame_speed; - m_animation_blend = frame_blend; - m_animation_loop = frame_loop; - m_animation_sent = false; -} - -void UnitSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop) -{ - *frame_range = m_animation_range; - *frame_speed = m_animation_speed; - *frame_blend = m_animation_blend; - *frame_loop = m_animation_loop; -} - -void UnitSAO::setAnimationSpeed(float frame_speed) -{ - m_animation_speed = frame_speed; - m_animation_speed_sent = false; -} - -void UnitSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation) -{ - // store these so they can be updated to clients - m_bone_position[bone] = core::vector2d<v3f>(position, rotation); - m_bone_position_sent = false; -} - -void UnitSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation) -{ - *position = m_bone_position[bone].X; - *rotation = m_bone_position[bone].Y; -} - -void UnitSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation) -{ - // Attachments need to be handled on both the server and client. - // If we just attach on the server, we can only copy the position of the parent. Attachments - // are still sent to clients at an interval so players might see them lagging, plus we can't - // read and attach to skeletal bones. - // If we just attach on the client, the server still sees the child at its original location. - // This breaks some things so we also give the server the most accurate representation - // even if players only see the client changes. - - int old_parent = m_attachment_parent_id; - m_attachment_parent_id = parent_id; - m_attachment_bone = bone; - m_attachment_position = position; - m_attachment_rotation = rotation; - m_attachment_sent = false; - - if (parent_id != old_parent) { - onDetach(old_parent); - onAttach(parent_id); - } -} - -void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position, - v3f *rotation) const -{ - *parent_id = m_attachment_parent_id; - *bone = m_attachment_bone; - *position = m_attachment_position; - *rotation = m_attachment_rotation; -} - -void UnitSAO::clearChildAttachments() -{ - for (int child_id : m_attachment_child_ids) { - // Child can be NULL if it was deleted earlier - if (ServerActiveObject *child = m_env->getActiveObject(child_id)) - child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0)); - } - m_attachment_child_ids.clear(); -} - -void UnitSAO::clearParentAttachment() -{ - ServerActiveObject *parent = nullptr; - if (m_attachment_parent_id) { - parent = m_env->getActiveObject(m_attachment_parent_id); - setAttachment(0, "", m_attachment_position, m_attachment_rotation); - } else { - setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0)); - } - // Do it - if (parent) - parent->removeAttachmentChild(m_id); -} - -void UnitSAO::addAttachmentChild(int child_id) -{ - m_attachment_child_ids.insert(child_id); -} - -void UnitSAO::removeAttachmentChild(int child_id) -{ - m_attachment_child_ids.erase(child_id); -} - -const std::unordered_set<int> &UnitSAO::getAttachmentChildIds() const -{ - return m_attachment_child_ids; -} - -void UnitSAO::onAttach(int parent_id) -{ - if (!parent_id) - return; - - ServerActiveObject *parent = m_env->getActiveObject(parent_id); - - if (!parent || parent->isGone()) - return; // Do not try to notify soon gone parent - - if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) { - // Call parent's on_attach field - m_env->getScriptIface()->luaentity_on_attach_child(parent_id, this); - } -} - -void UnitSAO::onDetach(int parent_id) -{ - if (!parent_id) - return; - - ServerActiveObject *parent = m_env->getActiveObject(parent_id); - if (getType() == ACTIVEOBJECT_TYPE_LUAENTITY) - m_env->getScriptIface()->luaentity_on_detach(m_id, parent); - - if (!parent || parent->isGone()) - return; // Do not try to notify soon gone parent - - if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) - m_env->getScriptIface()->luaentity_on_detach_child(parent_id, this); -} - -ObjectProperties* UnitSAO::accessObjectProperties() -{ - return &m_prop; -} - -void UnitSAO::notifyObjectPropertiesModified() -{ - m_properties_sent = false; -} - -std::string UnitSAO::generateUpdateAttachmentCommand() const -{ - std::ostringstream os(std::ios::binary); - // command - writeU8(os, AO_CMD_ATTACH_TO); - // parameters - writeS16(os, m_attachment_parent_id); - os << serializeString(m_attachment_bone); - writeV3F32(os, m_attachment_position); - writeV3F32(os, m_attachment_rotation); - return os.str(); -} - -std::string UnitSAO::generateUpdateBonePositionCommand(const std::string &bone, - const v3f &position, const v3f &rotation) -{ - std::ostringstream os(std::ios::binary); - // command - writeU8(os, AO_CMD_SET_BONE_POSITION); - // parameters - os << serializeString(bone); - writeV3F32(os, position); - writeV3F32(os, rotation); - return os.str(); -} - - -std::string UnitSAO::generateUpdateAnimationSpeedCommand() const -{ - std::ostringstream os(std::ios::binary); - // command - writeU8(os, AO_CMD_SET_ANIMATION_SPEED); - // parameters - writeF32(os, m_animation_speed); - return os.str(); -} - -std::string UnitSAO::generateUpdateAnimationCommand() const -{ - std::ostringstream os(std::ios::binary); - // command - writeU8(os, AO_CMD_SET_ANIMATION); - // parameters - writeV2F32(os, m_animation_range); - writeF32(os, m_animation_speed); - writeF32(os, m_animation_blend); - // these are sent inverted so we get true when the server sends nothing - writeU8(os, !m_animation_loop); - return os.str(); -} - - -std::string UnitSAO::generateUpdateArmorGroupsCommand() const -{ - std::ostringstream os(std::ios::binary); - writeU8(os, AO_CMD_UPDATE_ARMOR_GROUPS); - writeU16(os, m_armor_groups.size()); - for (const auto &armor_group : m_armor_groups) { - os<<serializeString(armor_group.first); - writeS16(os, armor_group.second); - } - return os.str(); -} - - -std::string UnitSAO::generateUpdatePositionCommand(const v3f &position, const v3f &velocity, - const v3f &acceleration, const v3f &rotation, bool do_interpolate, bool is_movement_end, - f32 update_interval) -{ - std::ostringstream os(std::ios::binary); - // command - writeU8(os, AO_CMD_UPDATE_POSITION); - // pos - writeV3F32(os, position); - // velocity - writeV3F32(os, velocity); - // acceleration - writeV3F32(os, acceleration); - // rotation - writeV3F32(os, rotation); - // do_interpolate - writeU8(os, do_interpolate); - // is_end_position (for interpolation) - writeU8(os, is_movement_end); - // update_interval (for interpolation) - writeF32(os, update_interval); - return os.str(); -} - - -std::string UnitSAO::generateSetPropertiesCommand(const ObjectProperties &prop) const -{ - std::ostringstream os(std::ios::binary); - writeU8(os, AO_CMD_SET_PROPERTIES); - prop.serialize(os); - return os.str(); -} - -std::string UnitSAO::generatePunchCommand(u16 result_hp) const -{ - std::ostringstream os(std::ios::binary); - // command - writeU8(os, AO_CMD_PUNCHED); - // result_hp - writeU16(os, result_hp); - return os.str(); -} - -void UnitSAO::sendPunchCommand() -{ - m_messages_out.emplace(getId(), true, generatePunchCommand(getHP())); -} - - -/* LuaEntitySAO */ |