diff options
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r-- | src/content_sao.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp index de300481f..800c74859 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -992,7 +992,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) if (!isImmortal() && m_drowning_interval.step(dtime, 2.0f)) { // Get nose/mouth position, approximate with eye position v3s16 p = floatToInt(getEyePosition(), BS); - MapNode n = m_env->getMap().getNodeNoEx(p); + MapNode n = m_env->getMap().getNode(p); const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n); // If node generates drown if (c.drowning > 0 && m_hp > 0) { @@ -1011,7 +1011,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) if (m_breathing_interval.step(dtime, 0.5f) && !isImmortal()) { // Get nose/mouth position, approximate with eye position v3s16 p = floatToInt(getEyePosition(), BS); - MapNode n = m_env->getMap().getNodeNoEx(p); + MapNode n = m_env->getMap().getNode(p); const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n); // If player is alive & not drowning & not in ignore & not immortal, breathe if (m_breath < m_prop.breath_max && c.drowning == 0 && @@ -1030,7 +1030,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) for (float dam_height = 0.1f; dam_height < dam_top; dam_height++) { v3s16 p = floatToInt(m_base_position + v3f(0.0f, dam_height * BS, 0.0f), BS); - MapNode n = m_env->getMap().getNodeNoEx(p); + MapNode n = m_env->getMap().getNode(p); const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n); if (c.damage_per_second > damage_per_second) { damage_per_second = c.damage_per_second; @@ -1041,7 +1041,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) // Top damage point v3s16 ptop = floatToInt(m_base_position + v3f(0.0f, dam_top * BS, 0.0f), BS); - MapNode ntop = m_env->getMap().getNodeNoEx(ptop); + MapNode ntop = m_env->getMap().getNode(ptop); const ContentFeatures &c = m_env->getGameDef()->ndef()->get(ntop); if (c.damage_per_second > damage_per_second) { damage_per_second = c.damage_per_second; |