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Diffstat (limited to 'src/defaultsettings.cpp')
-rw-r--r--src/defaultsettings.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index a043ef003..b1e754870 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -89,12 +89,9 @@ void set_default_settings(Settings *settings)
settings->setDefault("show_debug", "true");
#endif
- settings->setDefault("wanted_fps", "30");
settings->setDefault("fps_max", "60");
settings->setDefault("pause_fps_max", "20");
- // A bit more than the server will send around the player, to make fog blend well
- settings->setDefault("viewing_range_nodes_max", "240");
- settings->setDefault("viewing_range_nodes_min", "35");
+ settings->setDefault("viewing_range", "100");
settings->setDefault("map_generation_limit", "31000");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
@@ -345,8 +342,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("emergequeue_limit_diskonly", "8");
settings->setDefault("emergequeue_limit_generate", "8");
- settings->setDefault("viewing_range_nodes_max", "50");
- settings->setDefault("viewing_range_nodes_min", "20");
+ settings->setDefault("viewing_range", "50");
settings->setDefault("inventory_image_hack", "false");
//check for device with small screen