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-rw-r--r--src/gui/guiSkin.cpp42
1 files changed, 0 insertions, 42 deletions
diff --git a/src/gui/guiSkin.cpp b/src/gui/guiSkin.cpp
index e09209bd9..ca692f6cb 100644
--- a/src/gui/guiSkin.cpp
+++ b/src/gui/guiSkin.cpp
@@ -1024,48 +1024,6 @@ void GUISkin::draw2DRectangle(IGUIElement* element,
}
-//! Writes attributes of the object.
-//! Implement this to expose the attributes of your scene node animator for
-//! scripting languages, editors, debuggers or xml serialization purposes.
-void GUISkin::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
-{
- u32 i;
- for (i=0; i<EGDC_COUNT; ++i)
- out->addColor(GUISkinColorNames[i], Colors[i]);
-
- for (i=0; i<EGDS_COUNT; ++i)
- out->addInt(GUISkinSizeNames[i], Sizes[i]);
-
- for (i=0; i<EGDT_COUNT; ++i)
- out->addString(GUISkinTextNames[i], Texts[i].c_str());
-
- for (i=0; i<EGDI_COUNT; ++i)
- out->addInt(GUISkinIconNames[i], Icons[i]);
-}
-
-
-//! Reads attributes of the object.
-//! Implement this to set the attributes of your scene node animator for
-//! scripting languages, editors, debuggers or xml deserialization purposes.
-void GUISkin::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
-{
- // TODO: This is not nice code for downward compatibility, whenever new values are added and users
- // load an old skin the corresponding values will be set to 0.
- u32 i;
- for (i=0; i<EGDC_COUNT; ++i)
- Colors[i] = in->getAttributeAsColor(GUISkinColorNames[i]);
-
- for (i=0; i<EGDS_COUNT; ++i)
- Sizes[i] = in->getAttributeAsInt(GUISkinSizeNames[i]);
-
- for (i=0; i<EGDT_COUNT; ++i)
- Texts[i] = in->getAttributeAsStringW(GUISkinTextNames[i]);
-
- for (i=0; i<EGDI_COUNT; ++i)
- Icons[i] = in->getAttributeAsInt(GUISkinIconNames[i]);
-}
-
-
//! gets the colors
// PATCH
void GUISkin::getColors(video::SColor* colors)