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-rw-r--r--src/object_properties.cpp18
1 files changed, 2 insertions, 16 deletions
diff --git a/src/object_properties.cpp b/src/object_properties.cpp
index eb26db8d3..6b98356ac 100644
--- a/src/object_properties.cpp
+++ b/src/object_properties.cpp
@@ -32,9 +32,6 @@ ObjectProperties::ObjectProperties():
collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
visual("sprite"),
mesh(""),
- animation_frames(1,1),
- animation_speed(15),
- animation_blend(0),
visual_size(1,1),
spritediv(1,1),
initial_sprite_basepos(0,0),
@@ -42,8 +39,8 @@ ObjectProperties::ObjectProperties():
makes_footstep_sound(false),
automatic_rotate(0)
{
- animation_bone_position[""] = v3f(0,0,0);
- animation_bone_rotation[""] = v3f(0,0,0);
+ // Nothing to do for animation_bone_position
+ // Nothing to do for animation_bone_rotation
textures.push_back("unknown_object.png");
}
@@ -56,9 +53,6 @@ std::string ObjectProperties::dump()
os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
os<<", visual="<<visual;
os<<", mesh="<<mesh;
- os<<", animation_frames="<<animation_frames.X<<","<<animation_frames.Y;
- os<<", animation_speed="<<animation_speed;
- os<<", animation_blend="<<animation_blend;
os<<", visual_size="<<PP2(visual_size);
os<<", animation_bone_position=[";
@@ -99,10 +93,6 @@ void ObjectProperties::serialize(std::ostream &os) const
writeV3F1000(os, collisionbox.MaxEdge);
os<<serializeString(visual);
os<<serializeString(mesh);
- writeF1000(os, animation_frames.X);
- writeF1000(os, animation_frames.Y);
- writeF1000(os, animation_speed);
- writeF1000(os, animation_blend);
writeU16(os, animation_bone_position.size());
for(std::map<std::string, v3f>::const_iterator ii = animation_bone_position.begin(); ii != animation_bone_position.end(); ++ii){
@@ -140,10 +130,6 @@ void ObjectProperties::deSerialize(std::istream &is)
collisionbox.MaxEdge = readV3F1000(is);
visual = deSerializeString(is);
mesh = deSerializeString(is);
- animation_frames.X = readF1000(is);
- animation_frames.Y = readF1000(is);
- animation_speed = readF1000(is);
- animation_blend = readF1000(is);
u32 animation_bone_position_count = readU16(is);
for(u32 i=0; i<animation_bone_position_count; i++){