diff options
Diffstat (limited to 'src/script/lua_api/l_object.h')
-rw-r--r-- | src/script/lua_api/l_object.h | 56 |
1 files changed, 24 insertions, 32 deletions
diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h index 097a74cae..db3a3a7cf 100644 --- a/src/script/lua_api/l_object.h +++ b/src/script/lua_api/l_object.h @@ -69,29 +69,24 @@ private: static int l_remove(lua_State *L); // get_pos(self) - // returns: {x=num, y=num, z=num} static int l_get_pos(lua_State *L); // set_pos(self, pos) static int l_set_pos(lua_State *L); - // move_to(self, pos, continuous=false) + // move_to(self, pos, continuous) static int l_move_to(lua_State *L); // punch(self, puncher, time_from_last_punch, tool_capabilities, dir) static int l_punch(lua_State *L); - // right_click(self, clicker); clicker = an another ObjectRef + // right_click(self, clicker) static int l_right_click(lua_State *L); - // set_hp(self, hp) - // hp = number of hitpoints (2 * number of hearts) - // returns: nil + // set_hp(self, hp, reason) static int l_set_hp(lua_State *L); // get_hp(self) - // returns: number of hitpoints (2 * number of hearts) - // 0 if not applicable to this type of object static int l_get_hp(lua_State *L); // get_inventory(self) @@ -106,7 +101,7 @@ private: // get_wielded_item(self) static int l_get_wielded_item(lua_State *L); - // set_wielded_item(self, itemstack or itemstring or table or nil) + // set_wielded_item(self, item) static int l_set_wielded_item(lua_State *L); // set_armor_groups(self, groups) @@ -115,8 +110,7 @@ private: // get_armor_groups(self) static int l_get_armor_groups(lua_State *L); - // set_physics_override(self, physics_override_speed, physics_override_jump, - // physics_override_gravity, sneak, sneak_glitch, new_move) + // set_physics_override(self, override_table) static int l_set_physics_override(lua_State *L); // get_physics_override(self) @@ -131,7 +125,7 @@ private: // get_animation(self) static int l_get_animation(lua_State *L); - // set_bone_position(self, std::string bone, v3f position, v3f rotation) + // set_bone_position(self, bone, position, rotation) static int l_set_bone_position(lua_State *L); // get_bone_position(self, bone) @@ -160,28 +154,28 @@ private: /* LuaEntitySAO-only */ - // set_velocity(self, {x=num, y=num, z=num}) + // set_velocity(self, velocity) static int l_set_velocity(lua_State *L); - // add_velocity(self, {x=num, y=num, z=num}) + // add_velocity(self, velocity) static int l_add_velocity(lua_State *L); // get_velocity(self) static int l_get_velocity(lua_State *L); - // set_acceleration(self, {x=num, y=num, z=num}) + // set_acceleration(self, acceleration) static int l_set_acceleration(lua_State *L); // get_acceleration(self) static int l_get_acceleration(lua_State *L); - // set_rotation(self, {x=num, y=num, z=num}) + // set_rotation(self, rotation) static int l_set_rotation(lua_State *L); // get_rotation(self) static int l_get_rotation(lua_State *L); - // set_yaw(self, radians) + // set_yaw(self, yaw) static int l_set_yaw(lua_State *L); // get_yaw(self) @@ -193,8 +187,7 @@ private: // l_get_texture_mod(self) static int l_get_texture_mod(lua_State *L); - // set_sprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2, - // select_horiz_by_yawpitch=false) + // set_sprite(self, start_frame, num_frames, framelength, select_x_by_camera) static int l_set_sprite(lua_State *L); // DEPRECATED @@ -206,9 +199,6 @@ private: /* Player-only */ - // is_player_connected(self) - static int l_is_player_connected(lua_State *L); - // get_player_name(self) static int l_get_player_name(lua_State *L); @@ -232,7 +222,7 @@ private: // get_look_yaw2(self) static int l_get_look_horizontal(lua_State *L); - // set_fov(self, degrees, is_multiplier) + // set_fov(self, degrees, is_multiplier, transition_time) static int l_set_fov(lua_State *L); // set_look_vertical(self, radians) @@ -255,9 +245,11 @@ private: // get_breath(self, breath) static int l_get_breath(lua_State *L); + // DEPRECATED // set_attribute(self, attribute, value) static int l_set_attribute(lua_State *L); + // DEPRECATED // get_attribute(self, attribute) static int l_get_attribute(lua_State *L); @@ -267,13 +259,13 @@ private: // set_inventory_formspec(self, formspec) static int l_set_inventory_formspec(lua_State *L); - // get_inventory_formspec(self) -> formspec + // get_inventory_formspec(self) static int l_get_inventory_formspec(lua_State *L); // set_formspec_prepend(self, formspec) static int l_set_formspec_prepend(lua_State *L); - // get_formspec_prepend(self) -> formspec + // get_formspec_prepend(self) static int l_get_formspec_prepend(lua_State *L); // get_player_control(self) @@ -321,7 +313,7 @@ private: // hud_get_hotbar_selected_image(self) static int l_hud_get_hotbar_selected_image(lua_State *L); - // set_sky({base_color=, type=, textures=, clouds=, sky_colors={}}) + // set_sky(self, sky_parameters) static int l_set_sky(lua_State *L); // get_sky(self) @@ -330,25 +322,25 @@ private: // get_sky_color(self) static int l_get_sky_color(lua_State* L); - // set_sun(self, {visible, texture=, tonemap=, sunrise=, rotation=, scale=}) + // set_sun(self, sun_parameters) static int l_set_sun(lua_State *L); // get_sun(self) static int l_get_sun(lua_State *L); - // set_moon(self, {visible, texture=, tonemap=, rotation, scale=}) + // set_moon(self, moon_parameters) static int l_set_moon(lua_State *L); // get_moon(self) static int l_get_moon(lua_State *L); - // set_stars(self, {visible, count=, starcolor=, rotation, scale=}) + // set_stars(self, star_parameters) static int l_set_stars(lua_State *L); // get_stars(self) static int l_get_stars(lua_State *L); - // set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=}) + // set_clouds(self, cloud_parameters) static int l_set_clouds(lua_State *L); // get_clouds(self) @@ -360,13 +352,13 @@ private: // get_day_night_ratio(self) static int l_get_day_night_ratio(lua_State *L); - // set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed) + // set_local_animation(self, idle, walk, dig, walk_while_dig, frame_speed) static int l_set_local_animation(lua_State *L); // get_local_animation(self) static int l_get_local_animation(lua_State *L); - // set_eye_offset(self, v3f first pv, v3f third pv) + // set_eye_offset(self, firstperson, thirdperson) static int l_set_eye_offset(lua_State *L); // get_eye_offset(self) |