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-rw-r--r--src/server/player_sao.cpp2
-rw-r--r--src/server/player_sao.h2
2 files changed, 3 insertions, 1 deletions
diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp
index 27759ba9d..c5f6d0a24 100644
--- a/src/server/player_sao.cpp
+++ b/src/server/player_sao.cpp
@@ -495,7 +495,7 @@ void PlayerSAO::setHP(s32 target_hp, const PlayerHPChangeReason &reason, bool fr
m_hp = hp;
m_env->getGameDef()->HandlePlayerHPChange(this, reason);
} else if (from_client)
- m_env->getGameDef()->SendPlayerHP(this);
+ m_env->getGameDef()->SendPlayerHP(this, true);
}
void PlayerSAO::setBreath(const u16 breath, bool send)
diff --git a/src/server/player_sao.h b/src/server/player_sao.h
index b84bf1e82..5f48cae67 100644
--- a/src/server/player_sao.h
+++ b/src/server/player_sao.h
@@ -235,6 +235,7 @@ struct PlayerHPChangeReason
enum Type : u8
{
SET_HP,
+ SET_HP_MAX, // internal type to allow distinguishing hp reset and damage (for effects)
PLAYER_PUNCH,
FALL,
NODE_DAMAGE,
@@ -277,6 +278,7 @@ struct PlayerHPChangeReason
{
switch (type) {
case PlayerHPChangeReason::SET_HP:
+ case PlayerHPChangeReason::SET_HP_MAX:
return "set_hp";
case PlayerHPChangeReason::PLAYER_PUNCH:
return "punch";