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-rw-r--r--src/wieldmesh.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/wieldmesh.h b/src/wieldmesh.h
index 0b3136bc1..0162c5e5a 100644
--- a/src/wieldmesh.h
+++ b/src/wieldmesh.h
@@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
struct ItemStack;
-class IGameDef;
+class Client;
class ITextureSource;
struct TileSpec;
@@ -42,7 +42,7 @@ public:
v3f wield_scale, ITextureSource *tsrc);
void setExtruded(const std::string &imagename,
v3f wield_scale, ITextureSource *tsrc, u8 num_frames);
- void setItem(const ItemStack &item, IGameDef *gamedef);
+ void setItem(const ItemStack &item, Client *client);
// Sets the vertex color of the wield mesh.
// Must only be used if the constructor was called with lighting = false
@@ -77,7 +77,7 @@ private:
aabb3f m_bounding_box;
};
-scene::IMesh *getItemMesh(IGameDef *gamedef, const ItemStack &item);
+scene::IMesh *getItemMesh(Client *client, const ItemStack &item);
scene::IMesh *getExtrudedMesh(ITextureSource *tsrc,
const std::string &imagename);