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-rw-r--r--src/guiInventoryMenu.cpp38
-rw-r--r--src/guiInventoryMenu.h30
-rw-r--r--src/guiPauseMenu.cpp146
-rw-r--r--src/guiPauseMenu.h49
-rw-r--r--src/main.cpp223
-rw-r--r--src/modalMenu.h91
6 files changed, 250 insertions, 327 deletions
diff --git a/src/guiInventoryMenu.cpp b/src/guiInventoryMenu.cpp
index 88cb8c830..bba23e719 100644
--- a/src/guiInventoryMenu.cpp
+++ b/src/guiInventoryMenu.cpp
@@ -77,17 +77,14 @@ void drawInventoryItem(gui::IGUIEnvironment* env,
GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
- Inventory *inventory):
- IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
- core::rect<s32>(0,0,100,100))
+ Inventory *inventory,
+ Queue<InventoryAction*> *actions,
+ int *active_menu_count):
+ GUIModalMenu(env, parent, id, active_menu_count)
{
m_inventory = inventory;
- m_screensize_old = v2u32(0,0);
m_selected_item = NULL;
-
- resizeGui();
-
- setVisible(false);
+ m_actions = actions;
/*m_selected_item = new ItemSpec;
m_selected_item->listname = "main";
@@ -100,14 +97,8 @@ GUIInventoryMenu::~GUIInventoryMenu()
delete m_selected_item;
}
-void GUIInventoryMenu::resizeGui()
+void GUIInventoryMenu::regenerateGui(v2u32 screensize)
{
- video::IVideoDriver* driver = Environment->getVideoDriver();
- v2u32 screensize = driver->getScreenSize();
- if(screensize == m_screensize_old)
- return;
- m_screensize_old = screensize;
-
padding = v2s32(24,24);
spacing = v2s32(60,56);
imgsize = v2s32(48,48);
@@ -194,11 +185,8 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s)
}
}
-void GUIInventoryMenu::draw()
+void GUIInventoryMenu::drawMenu()
{
- if(!IsVisible)
- return;
-
gui::IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
@@ -229,12 +217,12 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
{
if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
{
- setVisible(false);
+ quitMenu();
return true;
}
if(event.KeyInput.Key==KEY_KEY_I && event.KeyInput.PressedDown)
{
- setVisible(false);
+ quitMenu();
return true;
}
}
@@ -265,7 +253,7 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
a->from_i = m_selected_item->i;
a->to_name = s.listname;
a->to_i = s.i;
- m_actions.push_back(a);
+ m_actions->push_back(a);
}
delete m_selected_item;
m_selected_item = NULL;
@@ -322,11 +310,5 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
return Parent ? Parent->OnEvent(event) : false;
}
-InventoryAction* GUIInventoryMenu::getNextAction()
-{
- if(m_actions.size() == 0)
- return NULL;
- return m_actions.pop_front();
-}
diff --git a/src/guiInventoryMenu.h b/src/guiInventoryMenu.h
index 0032ce66a..b6766484e 100644
--- a/src/guiInventoryMenu.h
+++ b/src/guiInventoryMenu.h
@@ -24,12 +24,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include "inventory.h"
#include "utility.h"
+#include "modalMenu.h"
void drawInventoryItem(gui::IGUIEnvironment* env,
InventoryItem *item, core::rect<s32> rect,
const core::rect<s32> *clip=0);
-class GUIInventoryMenu : public gui::IGUIElement
+class GUIInventoryMenu : public GUIModalMenu
{
struct ItemSpec
{
@@ -71,35 +72,22 @@ class GUIInventoryMenu : public gui::IGUIElement
public:
GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
- Inventory *inventory);
+ Inventory *inventory,
+ Queue<InventoryAction*> *actions,
+ int *active_menu_count);
~GUIInventoryMenu();
/*
Remove and re-add (or reposition) stuff
*/
- void resizeGui();
+ void regenerateGui(v2u32 screensize);
ItemSpec getItemAtPos(v2s32 p) const;
void drawList(const ListDrawSpec &s);
- void draw();
-
- void launch()
- {
- setVisible(true);
- Environment->setFocus(this);
- }
-
- bool canTakeFocus(gui::IGUIElement *e)
- {
- return (e && (e == this || isMyChild(e)));
- }
+ void drawMenu();
bool OnEvent(const SEvent& event);
- // Actions returned by this are sent to the server.
- // Server replies by updating the inventory.
- InventoryAction* getNextAction();
-
private:
v2s32 getBasePos() const
{
@@ -113,11 +101,9 @@ private:
core::array<ListDrawSpec> m_draw_positions;
Inventory *m_inventory;
- v2u32 m_screensize_old;
ItemSpec *m_selected_item;
-
- Queue<InventoryAction*> m_actions;
+ Queue<InventoryAction*> *m_actions;
};
#endif
diff --git a/src/guiPauseMenu.cpp b/src/guiPauseMenu.cpp
index b8f0473e8..ed4f0cd6f 100644
--- a/src/guiPauseMenu.cpp
+++ b/src/guiPauseMenu.cpp
@@ -1,8 +1,6 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
-Original author Kabak Dmitry <userdima@gmail.com>, contributed under
-the minetest contributor agreement.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -26,33 +24,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
GUIPauseMenu::GUIPauseMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
- IrrlichtDevice *dev):
- IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
- core::rect<s32>(0,0,100,100))
+ IrrlichtDevice *dev,
+ int *active_menu_count):
+ GUIModalMenu(env, parent, id, active_menu_count)
{
m_dev = dev;
- m_screensize_old = v2u32(0,0);
-
- resizeGui();
-
- setVisible(false);
}
GUIPauseMenu::~GUIPauseMenu()
{
+ removeChildren();
}
-void GUIPauseMenu::resizeGui()
+void GUIPauseMenu::removeChildren()
{
- video::IVideoDriver* driver = Environment->getVideoDriver();
- v2u32 screensize = driver->getScreenSize();
- if(screensize == m_screensize_old)
- return;
- m_screensize_old = screensize;
-
- /*
- Remove stuff
- */
{
gui::IGUIElement *e = getElementFromId(256);
if(e != NULL)
@@ -73,7 +58,18 @@ void GUIPauseMenu::resizeGui()
if(e != NULL)
e->remove();
}
+}
+void GUIPauseMenu::regenerateGui(v2u32 screensize)
+{
+ /*
+ Remove stuff
+ */
+ removeChildren();
+
+ /*
+ Calculate new sizes and positions
+ */
core::rect<s32> rect(
screensize.X/2 - 580/2,
screensize.Y/2 - 300/2,
@@ -129,11 +125,8 @@ void GUIPauseMenu::resizeGui()
}
}
-void GUIPauseMenu::draw()
+void GUIPauseMenu::drawMenu()
{
- if(!IsVisible)
- return;
-
gui::IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
@@ -151,7 +144,7 @@ bool GUIPauseMenu::OnEvent(const SEvent& event)
{
if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
{
- setVisible(false);
+ quitMenu();
return true;
}
}
@@ -173,7 +166,7 @@ bool GUIPauseMenu::OnEvent(const SEvent& event)
switch(event.GUIEvent.Caller->getID())
{
case 256: // continue
- setVisible(false);
+ quitMenu();
break;
case 257: // exit
m_dev->closeDevice();
@@ -185,104 +178,3 @@ bool GUIPauseMenu::OnEvent(const SEvent& event)
return Parent ? Parent->OnEvent(event) : false;
}
-#if 0
-GUIPauseMenu::GUIPauseMenu(IrrlichtDevice *device, IEventReceiver *recv):
- dev(device),
- oldRecv(recv)
-{
- if(!dev)
- return;
- guienv=dev->getGUIEnvironment();
-
- if (!loadMenu())
- return;
-
- device->setEventReceiver(this); // now WE are the input receiver! ahhaha!
-}
-
-GUIPauseMenu::~GUIPauseMenu(void)
-{
-}
-
-void GUIPauseMenu::scaleGui() // this function scales gui from the size stored in file to screen size
-{
- core::dimension2du screen=dev->getVideoDriver()->getScreenSize();
- core::vector2di real=root->getAbsolutePosition().LowerRightCorner; // determine gui size stored in file (which is size of my menu root node)
- float factorX=(float)screen.Width/(float)real.X;
- float factorY=(float)screen.Height/(float)real.Y;
- scaleGui(guienv->getRootGUIElement(),factorX,factorY);
-}
-void GUIPauseMenu::scaleGui(gui::IGUIElement *node,float factorX,float factorY) // recursive set scale
-{
- if((node->getParent() && node->getParent()->getID()==255) || node->getID()==255) // modify only menu's elements
- {
- int lx,rx,ly,ry;
- lx=(float)node->getRelativePosition().UpperLeftCorner.X*factorX;
- ly=(float)node->getRelativePosition().UpperLeftCorner.Y*factorY;
- rx=(float)node->getRelativePosition().LowerRightCorner.X*factorX;
- ry=(float)node->getRelativePosition().LowerRightCorner.Y*factorY;
- node->setRelativePosition(core::recti(lx,ly,rx,ry));
- }
-
- core::list<gui::IGUIElement*>::ConstIterator it = node->getChildren().begin();
- for(; it != node->getChildren().end(); ++it)
- scaleGui((*it),factorX,factorY);
-}
-
-bool GUIPauseMenu::loadMenu()
-{
- guienv->loadGUI("../data/pauseMenu.gui");
-
- root=(gui::IGUIStaticText*)guienv->getRootGUIElement()->getElementFromId(255,true);
- if(!root) // if there is no my root node then menu file not found or corrupted
- return false;
-
- scaleGui(); // scale gui to our screen size
-
- root->setVisible(false); // hide our menu
- // make it transparent
- //root->setBackgroundColor(video::SColor(100,128,100,128));
- root->setBackgroundColor(video::SColor(140,0,0,0));
-
- return true;
-}
-
-bool GUIPauseMenu::OnEvent(const SEvent& event)
-{
- if(!dev->isWindowFocused())
- setVisible(true);
-
- bool ret=false;
- if(oldRecv && !isVisible()) // call master if we have it and if we are inactive
- ret=oldRecv->OnEvent(event);
-
- if(ret==true)
- return true; // if the master receiver does the work
-
- if(event.EventType==EET_KEY_INPUT_EVENT)
- {
- if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
- {
- setVisible(!isVisible());
- }
- }
- if(event.EventType==EET_GUI_EVENT)
- {
- if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
- {
- switch(event.GUIEvent.Caller->getID())
- {
- case 256: // continue
- setVisible(false);
- break;
- case 257: // exit
- dev->closeDevice();
- break;
- }
- }
- }
-
- return false;
-}
-#endif
-
diff --git a/src/guiPauseMenu.h b/src/guiPauseMenu.h
index f26a26149..7c37af8ef 100644
--- a/src/guiPauseMenu.h
+++ b/src/guiPauseMenu.h
@@ -1,8 +1,6 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
-Original author Kabak Dmitry <userdima@gmail.com>, contributed under
-the minetest contributor agreement.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -24,63 +22,30 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define GUIPAUSEMENU_HEADER
#include "common_irrlicht.h"
+#include "modalMenu.h"
-class GUIPauseMenu : public gui::IGUIElement
+class GUIPauseMenu : public GUIModalMenu
{
public:
GUIPauseMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
- IrrlichtDevice *dev);
+ IrrlichtDevice *dev,
+ int *active_menu_count);
~GUIPauseMenu();
+ void removeChildren();
/*
Remove and re-add (or reposition) stuff
*/
- void resizeGui();
+ void regenerateGui(v2u32 screensize);
- void draw();
-
- void launch()
- {
- setVisible(true);
- Environment->setFocus(this);
- }
-
- bool canTakeFocus(gui::IGUIElement *e)
- {
- return (e && (e == this || isMyChild(e)));
- }
+ void drawMenu();
bool OnEvent(const SEvent& event);
private:
IrrlichtDevice *m_dev;
- v2u32 m_screensize_old;
};
-/*class GUIPauseMenu : public IEventReceiver
-{
-public:
- void scaleGui();
-
- GUIPauseMenu(IrrlichtDevice *device,IEventReceiver *recv);
- ~GUIPauseMenu(void);
-
- void setVisible(bool visible){root->setVisible(visible);};
- bool isVisible(){return root->isVisible();};
-
- bool OnEvent(const SEvent& event);
-
-private:
- bool loadMenu();
- void scaleGui(gui::IGUIElement *node,float factorX,float factorY);
-
- IrrlichtDevice *dev;
- gui::IGUIEnvironment *guienv;
- IEventReceiver *oldRecv;
-
- gui::IGUIStaticText *root;
-};*/
-
#endif
diff --git a/src/main.cpp b/src/main.cpp
index aacf4d775..4d8a952ba 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -268,22 +268,25 @@ extern void set_default_settings();
//u16 g_selected_material = 0;
u16 g_selected_item = 0;
+IrrlichtDevice *g_device = NULL;
+
/*
GUI Stuff
*/
gui::IGUIEnvironment* guienv = NULL;
-GUIPauseMenu *pauseMenu = NULL;
-GUIInventoryMenu *inventoryMenu = NULL;
+gui::IGUIStaticText *guiroot = NULL;
+int g_active_menu_count = 0;
bool noMenuActive()
{
- if(pauseMenu && pauseMenu->isVisible())
- return false;
- if(inventoryMenu && inventoryMenu->isVisible())
- return false;
- return true;
+ return (g_active_menu_count == 0);
}
+// Inventory actions from the menu are buffered here before sending
+Queue<InventoryAction*> inventory_action_queue;
+// This is a copy of the inventory that the client's environment has
+Inventory local_inventory;
+
std::wstring g_text_buffer;
bool g_text_buffer_accepted = false;
@@ -360,7 +363,8 @@ public:
}
}
- if(pauseMenu != NULL)
+ //if(pauseMenu != NULL)
+ if(guienv != NULL && guiroot != NULL && g_device != NULL)
{
if(event.KeyInput.Key == irr::KEY_ESCAPE)
{
@@ -368,13 +372,18 @@ public:
{
dstream<<DTIME<<"MyEventReceiver: "
<<"Launching pause menu"<<std::endl;
- pauseMenu->launch();
+ // It will delete itself by itself
+ GUIPauseMenu *menu = new
+ GUIPauseMenu(guienv, guiroot, -1, g_device,
+ &g_active_menu_count);
+ menu->drop();
return true;
}
}
}
- if(inventoryMenu != NULL)
+ //if(inventoryMenu != NULL)
+ if(guienv != NULL && guiroot != NULL && g_device != NULL)
{
if(event.KeyInput.Key == irr::KEY_KEY_I)
{
@@ -382,7 +391,11 @@ public:
{
dstream<<DTIME<<"MyEventReceiver: "
<<"Launching inventory"<<std::endl;
- inventoryMenu->launch();
+ GUIInventoryMenu *inventoryMenu = new
+ GUIInventoryMenu(guienv, guiroot, -1,
+ &local_inventory, &inventory_action_queue,
+ &g_active_menu_count);
+ inventoryMenu->drop();
return true;
}
}
@@ -523,6 +536,7 @@ private:
bool keyIsDown[KEY_KEY_CODES_COUNT];
//s32 mouseX;
//s32 mouseY;
+ IrrlichtDevice *m_device;
};
class InputHandler
@@ -997,6 +1011,68 @@ private:
s32 m_selection;
};
+/*
+ Text input system
+*/
+
+struct TextDest
+{
+ virtual void sendText(std::string text) = 0;
+};
+
+struct TextDestSign : public TextDest
+{
+ TextDestSign(v3s16 blockpos, s16 id, Client *client)
+ {
+ m_blockpos = blockpos;
+ m_id = id;
+ m_client = client;
+ }
+ void sendText(std::string text)
+ {
+ dstream<<"Changing text of a sign object: "
+ <<text<<std::endl;
+ m_client->sendSignText(m_blockpos, m_id, text);
+ }
+
+ v3s16 m_blockpos;
+ s16 m_id;
+ Client *m_client;
+};
+
+struct TextInput
+{
+ TextDest *dest;
+ gui::IGUIStaticText* guitext;
+ /*std::wstring buffer;
+ bool buffer_accepted;*/
+
+ TextInput()
+ {
+ dest = NULL;
+ guitext = NULL;
+ //buffer_accepted = false;
+ }
+
+ void start(TextDest *a_dest)
+ {
+ unFocusGame();
+
+ guitext = guienv->addStaticText(L"",
+ core::rect<s32>(150,100,550,120),
+ true, // border?
+ false, // wordwrap?
+ NULL);
+
+ guitext->setDrawBackground(true);
+
+ g_text_buffer = L"";
+ g_text_buffer_accepted = false;
+
+ dest = a_dest;
+ }
+};
+
int main(int argc, char *argv[])
{
/*
@@ -1306,6 +1382,7 @@ int main(int argc, char *argv[])
if (device == 0)
return 1; // could not create selected driver.
+ g_device = device;
g_irrlicht = new IrrlichtWrapper(device);
//g_device = device;
@@ -1362,34 +1439,10 @@ int main(int argc, char *argv[])
driver->endScene();
/*
- Preload some random textures that are used in threads
- */
-#if 0
- g_texturecache.set("torch", driver->getTexture("../data/torch.png"));
- g_texturecache.set("torch_on_floor", driver->getTexture("../data/torch_on_floor.png"));
- g_texturecache.set("torch_on_ceiling", driver->getTexture("../data/torch_on_ceiling.png"));
- g_texturecache.set("crack", driver->getTexture("../data/crack.png"));
-
- /*
- Load tile textures
+ Preload some textures
*/
- for(s32 i=0; i<TILES_COUNT; i++)
- {
- if(g_tile_texture_names[i] == NULL)
- continue;
- std::string name = g_tile_texture_names[i];
- std::string filename;
- filename += "../data/";
- filename += name;
- filename += ".png";
- g_texturecache.set(name, driver->getTexture(filename.c_str()));
- }
-#endif
-
- //tile_materials_preload(g_texturecache);
tile_materials_preload(g_irrlicht);
- //tile_materials_init();
/*
Make a scope here for the client so that it gets removed
@@ -1491,9 +1544,9 @@ int main(int argc, char *argv[])
/*
Add some gui stuff
*/
-
- // This is a copy of the inventory that the client's environment has
- Inventory local_inventory;
+
+ // Text input system
+ TextInput text_input;
GUIQuickInventory *quick_inventory = new GUIQuickInventory
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);
@@ -1503,16 +1556,17 @@ int main(int argc, char *argv[])
custom elements directly on the screen.
Otherwise they won't be automatically drawn.
*/
- gui::IGUIStaticText *root = guienv->addStaticText(L"",
+ guiroot = guienv->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
// Pause menu
- pauseMenu = new GUIPauseMenu(guienv, root, -1, device);
+ //pauseMenu = new GUIPauseMenu(guienv, root, -1, device);
// Inventory menu
- inventoryMenu = new GUIInventoryMenu(guienv, root, -1, &local_inventory);
+ /*inventoryMenu = new GUIInventoryMenu(guienv, guiroot, -1, &local_inventory,
+ &inventory_action_queue);*/
- pauseMenu->launch();
+ //pauseMenu->launch();
//inventoryMenu->launch();
// First line of debug text
@@ -1542,40 +1596,6 @@ int main(int argc, char *argv[])
u32 endscenetime = 0;
/*
- Text input system
- */
-
- struct TextDest
- {
- virtual void sendText(std::string text) = 0;
- };
-
- struct TextDestSign : public TextDest
- {
- TextDestSign(v3s16 blockpos, s16 id, Client *client)
- {
- m_blockpos = blockpos;
- m_id = id;
- m_client = client;
- }
- void sendText(std::string text)
- {
- dstream<<"Changing text of a sign object: "
- <<text<<std::endl;
- m_client->sendSignText(m_blockpos, m_id, text);
- }
-
- v3s16 m_blockpos;
- s16 m_id;
- Client *m_client;
- };
-
- TextDest *textbuf_dest = NULL;
-
- //gui::IGUIWindow* input_window = NULL;
- gui::IGUIStaticText* input_guitext = NULL;
-
- /*
Main loop
*/
@@ -1599,8 +1619,8 @@ int main(int argc, char *argv[])
v2u32 screensize = driver->getScreenSize();
core::vector2d<s32> displaycenter(screensize.X/2,screensize.Y/2);
- pauseMenu->resizeGui();
- inventoryMenu->resizeGui();
+ /*pauseMenu->resizeGui();
+ inventoryMenu->resizeGui();*/
// Hilight boxes collected during the loop and displayed
core::list< core::aabbox3d<f32> > hilightboxes;
@@ -1920,32 +1940,17 @@ int main(int argc, char *argv[])
if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
{
dstream<<"Sign object right-clicked"<<std::endl;
-
- unFocusGame();
- input_guitext = guienv->addStaticText(L"",
- core::rect<s32>(150,100,350,120),
- true, // border?
- false, // wordwrap?
- NULL);
-
- input_guitext->setDrawBackground(true);
+ text_input.start(new TextDestSign(
+ selected_object->getBlock()->getPos(),
+ selected_object->getId(),
+ &client));
if(random_input)
{
g_text_buffer = L"ASD LOL 8)";
g_text_buffer_accepted = true;
}
- else
- {
- g_text_buffer = L"";
- g_text_buffer_accepted = false;
- }
-
- textbuf_dest = new TextDestSign(
- selected_object->getBlock()->getPos(),
- selected_object->getId(),
- &client);
}
/*
Otherwise pass the event to the server as-is
@@ -2314,38 +2319,40 @@ int main(int argc, char *argv[])
/*
Send actions returned by the inventory menu
*/
- while(InventoryAction *a = inventoryMenu->getNextAction())
+ while(inventory_action_queue.size() != 0)
{
+ InventoryAction *a = inventory_action_queue.pop_front();
+
client.sendInventoryAction(a);
// Eat it
delete a;
}
- if(input_guitext != NULL)
+ if(text_input.guitext != NULL)
{
/*wchar_t temptext[100];
swprintf(temptext, 100,
SWPRINTF_CHARSTRING,
g_text_buffer.substr(0,99).c_str()
);*/
- input_guitext->setText(g_text_buffer.c_str());
+ text_input.guitext->setText(g_text_buffer.c_str());
}
/*
Text input stuff
*/
- if(input_guitext != NULL && g_text_buffer_accepted)
+ if(text_input.guitext != NULL && g_text_buffer_accepted)
{
- input_guitext->remove();
- input_guitext = NULL;
+ text_input.guitext->remove();
+ text_input.guitext = NULL;
- if(textbuf_dest != NULL)
+ if(text_input.dest != NULL)
{
std::string text = wide_to_narrow(g_text_buffer);
dstream<<"Sending text: "<<text<<std::endl;
- textbuf_dest->sendText(text);
- delete textbuf_dest;
- textbuf_dest = NULL;
+ text_input.dest->sendText(text);
+ delete text_input.dest;
+ text_input.dest = NULL;
}
focusGame();
diff --git a/src/modalMenu.h b/src/modalMenu.h
new file mode 100644
index 000000000..3706d86dc
--- /dev/null
+++ b/src/modalMenu.h
@@ -0,0 +1,91 @@
+/*
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef MODALMENU_HEADER
+#define MODALMENU_HEADER
+
+#include "common_irrlicht.h"
+
+//TODO: Change GUIElement private
+class GUIModalMenu : public gui::IGUIElement
+{
+public:
+ GUIModalMenu(gui::IGUIEnvironment* env,
+ gui::IGUIElement* parent, s32 id,
+ int *active_menu_count):
+ IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
+ core::rect<s32>(0,0,100,100))
+ {
+ m_active_menu_count = active_menu_count;
+ m_allow_focus_removal = false;
+ m_screensize_old = v2u32(0,0);
+
+ setVisible(true);
+ Environment->setFocus(this);
+ (*m_active_menu_count)++;
+ }
+ virtual ~GUIModalMenu()
+ {
+ (*m_active_menu_count)--;
+ }
+
+ bool canTakeFocus(gui::IGUIElement *e)
+ {
+ return (e && (e == this || isMyChild(e))) || m_allow_focus_removal;
+ }
+
+ void quitMenu()
+ {
+ m_allow_focus_removal = true;
+ // This removes Environment's grab on us
+ Environment->removeFocus(this);
+ this->remove();
+ }
+
+ virtual void regenerateGui(v2u32 screensize) = 0;
+
+ virtual void drawMenu() = 0;
+
+ void draw()
+ {
+ if(!IsVisible)
+ return;
+
+ video::IVideoDriver* driver = Environment->getVideoDriver();
+ v2u32 screensize = driver->getScreenSize();
+ if(screensize != m_screensize_old)
+ {
+ m_screensize_old = screensize;
+ regenerateGui(screensize);
+ }
+
+ drawMenu();
+ }
+
+ virtual bool OnEvent(const SEvent& event) { return false; };
+
+private:
+ int *m_active_menu_count;
+ bool m_allow_focus_removal;
+ v2u32 m_screensize_old;
+};
+
+
+#endif
+