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-rw-r--r--src/server/player_sao.cpp25
1 files changed, 24 insertions, 1 deletions
diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp
index 67efed210..e5b239bba 100644
--- a/src/server/player_sao.cpp
+++ b/src/server/player_sao.cpp
@@ -558,11 +558,34 @@ void PlayerSAO::setMaxSpeedOverride(const v3f &vel)
bool PlayerSAO::checkMovementCheat()
{
- if (isAttached() || m_is_singleplayer ||
+ if (m_is_singleplayer ||
g_settings->getBool("disable_anticheat")) {
m_last_good_position = m_base_position;
return false;
}
+ if (UnitSAO *parent = dynamic_cast<UnitSAO *>(getParent())) {
+ v3f attachment_pos;
+ {
+ int parent_id;
+ std::string bone;
+ v3f attachment_rot;
+ getAttachment(&parent_id, &bone, &attachment_pos, &attachment_rot);
+ }
+
+ v3f parent_pos = parent->getBasePosition();
+ f32 diff = m_base_position.getDistanceFromSQ(parent_pos) - attachment_pos.getLengthSQ();
+ const f32 maxdiff = 4.0f * BS; // fair trade-off value for various latencies
+
+ if (diff > maxdiff * maxdiff) {
+ setBasePosition(parent_pos);
+ actionstream << "Server: " << m_player->getName()
+ << " moved away from parent; diff=" << sqrtf(diff) / BS
+ << " resetting position." << std::endl;
+ return true;
+ }
+ // Player movement is locked to the entity. Skip further checks
+ return false;
+ }
bool cheated = false;
/*