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-rw-r--r--src/game.cpp31
1 files changed, 28 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 185f42eae..921cce327 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -847,7 +847,7 @@ void nodePlacementPrediction(Client &client,
<<") - Name not known"<<std::endl;
return;
}
- // Predict param2
+ // Predict param2 for facedir and wallmounted nodes
u8 param2 = 0;
if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
v3s16 dir = nodepos - neighbourpos;
@@ -859,8 +859,33 @@ void nodePlacementPrediction(Client &client,
param2 = dir.Z < 0 ? 5 : 4;
}
}
- // TODO: Facedir prediction
- // TODO: If predicted node is in attached_node group, check attachment
+ if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
+ v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
+ if(abs(dir.X) > abs(dir.Z)){
+ param2 = dir.X < 0 ? 3 : 1;
+ } else {
+ param2 = dir.Z < 0 ? 2 : 0;
+ }
+ }
+ assert(param2 >= 0 && param2 <= 5);
+ //Check attachment if node is in group attached_node
+ if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
+ static v3s16 wallmounted_dirs[8] = {
+ v3s16(0,1,0),
+ v3s16(0,-1,0),
+ v3s16(1,0,0),
+ v3s16(-1,0,0),
+ v3s16(0,0,1),
+ v3s16(0,0,-1),
+ };
+ v3s16 pp;
+ if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
+ pp = p + wallmounted_dirs[param2];
+ else
+ pp = p + v3s16(0,-1,0);
+ if(!nodedef->get(map.getNode(pp)).walkable)
+ return;
+ }
// Add node to client map
MapNode n(id, 0, param2);
try{