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-rw-r--r--src/client/clientmap.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp
index 7cde085c8..1a024e464 100644
--- a/src/client/clientmap.cpp
+++ b/src/client/clientmap.cpp
@@ -461,7 +461,10 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
layer.Texture = shadow->get_texture();
layer.TextureWrapU = video::E_TEXTURE_CLAMP::ETC_CLAMP_TO_EDGE;
layer.TextureWrapV = video::E_TEXTURE_CLAMP::ETC_CLAMP_TO_EDGE;
- layer.TrilinearFilter = true;
+ // Do not enable filter on shadow texture to avoid visual artifacts
+ // with colored shadows.
+ // Filtering is done in shader code anyway
+ layer.TrilinearFilter = false;
}
driver->setMaterial(material);
++material_swaps;