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-rw-r--r--src/biome.cpp2
-rw-r--r--src/defaultsettings.cpp2
-rw-r--r--src/map.cpp17
-rw-r--r--src/mapgen.cpp24
-rw-r--r--src/mapgen.h4
-rw-r--r--src/mapgen_v6.cpp62
-rw-r--r--src/noise.cpp65
-rw-r--r--src/porting.cpp2
-rw-r--r--src/porting.h1
-rw-r--r--src/scriptapi.cpp194
-rw-r--r--src/settings.h11
-rw-r--r--src/util/string.cpp40
-rw-r--r--src/util/string.h7
13 files changed, 346 insertions, 85 deletions
diff --git a/src/biome.cpp b/src/biome.cpp
index 180a9c4a5..34d51839f 100644
--- a/src/biome.cpp
+++ b/src/biome.cpp
@@ -127,7 +127,7 @@ void BiomeDefManager::addBiome(Biome *b) {
bgroup->push_back(b);
verbosestream << "BiomeDefManager: added biome '" << b->name <<
- "' to biome group " << b->groupid << std::endl;
+ "' to biome group " << (int)b->groupid << std::endl;
}
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index e6526d3d7..a164d0693 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -177,7 +177,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("mg_name", "v6");
settings->setDefault("water_level", "1");
settings->setDefault("chunksize", "5");
- settings->setDefault("mg_flags", "19");
+ settings->setDefault("mg_flags", "trees, caves, v6_biome_blend");
settings->setDefault("mgv6_freq_desert", "0.45");
settings->setDefault("mgv6_freq_beach", "0.15");
diff --git a/src/map.cpp b/src/map.cpp
index ea82194b8..717b0cf9b 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -2013,10 +2013,10 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
if (g_settings->get("fixed_map_seed").empty())
{
- m_seed = (((u64)(myrand()%0xffff)<<0)
- + ((u64)(myrand()%0xffff)<<16)
- + ((u64)(myrand()%0xffff)<<32)
- + ((u64)(myrand()&0xffff)<<48));
+ m_seed = (((u64)(myrand() & 0xffff) << 0)
+ | ((u64)(myrand() & 0xffff) << 16)
+ | ((u64)(myrand() & 0xffff) << 32)
+ | ((u64)(myrand() & 0xffff) << 48));
m_mgparams->seed = m_seed;
}
@@ -3078,14 +3078,7 @@ void ServerMap::saveMapMeta()
Settings params;
- params.set("mg_name", m_emerge->params->mg_name);
- params.setU64("seed", m_emerge->params->seed);
- params.setS16("water_level", m_emerge->params->water_level);
- params.setS16("chunksize", m_emerge->params->chunksize);
- params.setS32("mg_flags", m_emerge->params->flags);
-
- m_emerge->params->writeParams(&params);
-
+ m_emerge->setParamsToSettings(&params);
params.writeLines(os);
os<<"[end_of_params]\n";
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index f2745bdb4..b19073e90 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -35,6 +35,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "treegen.h"
#include "mapgen_v6.h"
+FlagDesc flagdesc_mapgen[] = {
+ {"trees", MG_TREES},
+ {"caves", MG_CAVES},
+ {"dungeons", MG_DUNGEONS},
+ {"v6_forests", MGV6_FORESTS},
+ {"v6_biome_blend", MGV6_BIOME_BLEND},
+ {"flat", MG_FLAT},
+ {NULL, 0}
+};
///////////////////////////////////////////////////////////////////////////////
/////////////////////////////// Emerge Manager ////////////////////////////////
@@ -149,7 +158,7 @@ MapgenParams *EmergeManager::getParamsFromSettings(Settings *settings) {
mgparams->seed = settings->getU64(settings == g_settings ? "fixed_map_seed" : "seed");
mgparams->water_level = settings->getS16("water_level");
mgparams->chunksize = settings->getS16("chunksize");
- mgparams->flags = settings->getS32("mg_flags");
+ mgparams->flags = settings->getFlagStr("mg_flags", flagdesc_mapgen);
if (!mgparams->readParams(settings)) {
delete mgparams;
@@ -159,7 +168,18 @@ MapgenParams *EmergeManager::getParamsFromSettings(Settings *settings) {
}
-bool EmergeManager::registerMapgen(std::string mgname, MapgenFactory *mgfactory) {
+void EmergeManager::setParamsToSettings(Settings *settings) {
+ settings->set("mg_name", params->mg_name);
+ settings->setU64("seed", params->seed);
+ settings->setS16("water_level", params->water_level);
+ settings->setS16("chunksize", params->chunksize);
+ settings->setFlagStr("mg_flags", params->flags, flagdesc_mapgen);
+
+ params->writeParams(settings);
+}
+
+
+void EmergeManager::registerMapgen(std::string mgname, MapgenFactory *mgfactory) {
mglist.insert(std::make_pair(mgname, mgfactory));
infostream << "EmergeManager: registered mapgen " << mgname << std::endl;
}
diff --git a/src/mapgen.h b/src/mapgen.h
index 728290ffc..4f1ab4ebd 100644
--- a/src/mapgen.h
+++ b/src/mapgen.h
@@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MG_DUNGEONS 0x04
#define MGV6_FORESTS 0x08
#define MGV6_BIOME_BLEND 0x10
+#define MG_FLAT 0x20
class BiomeDefManager;
class Biome;
@@ -121,8 +122,9 @@ public:
Mapgen *getMapgen();
void addBlockToQueue();
- bool registerMapgen(std::string name, MapgenFactory *mgfactory);
+ void registerMapgen(std::string name, MapgenFactory *mgfactory);
MapgenParams *getParamsFromSettings(Settings *settings);
+ void setParamsToSettings(Settings *settings);
//mapgen helper methods
Biome *getBiomeAtPoint(v3s16 p);
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index 30df1673c..3a5e10930 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -278,6 +278,9 @@ bool MapgenV6::block_is_underground(u64 seed, v3s16 blockpos)
double MapgenV6::base_rock_level_2d(u64 seed, v2s16 p)
{
+ if (flags & MG_FLAT)
+ return water_level;
+
int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X);
// The base ground level
@@ -333,6 +336,9 @@ double MapgenV6::base_rock_level_2d(u64 seed, v2s16 p)
}
double MapgenV6::baseRockLevelFromNoise(v2s16 p) {
+ if (flags & MG_FLAT)
+ return water_level;
+
double base = water_level +
NoisePerlin2DPosOffset(noise_terrain_base->np, p.X, 0.5, p.Y, 0.5, seed);
double higher = water_level +
@@ -370,6 +376,9 @@ s16 MapgenV6::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision)
double MapgenV6::get_mud_add_amount(u64 seed, v2s16 p)
{
+ if (flags & MG_FLAT)
+ return AVERAGE_MUD_AMOUNT;
+
/*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
0.5+(float)p.X/200, 0.5+(float)p.Y/200,
seed+91013, 3, 0.55));*/
@@ -491,34 +500,37 @@ void MapgenV6::makeChunk(BlockMakeData *data)
int z = node_min.Z;
// Need to adjust for the original implementation's +.5 offset...
- noise_terrain_base->perlinMap2D(
- x + 0.5 * noise_terrain_base->np->spread.X,
- z + 0.5 * noise_terrain_base->np->spread.Z);
- noise_terrain_base->transformNoiseMap();
-
- noise_terrain_higher->perlinMap2D(
- x + 0.5 * noise_terrain_higher->np->spread.X,
- z + 0.5 * noise_terrain_higher->np->spread.Z);
- noise_terrain_higher->transformNoiseMap();
-
- noise_steepness->perlinMap2D(
- x + 0.5 * noise_steepness->np->spread.X,
- z + 0.5 * noise_steepness->np->spread.Z);
- noise_steepness->transformNoiseMap();
-
- noise_height_select->perlinMap2D(
- x + 0.5 * noise_height_select->np->spread.X,
- z + 0.5 * noise_height_select->np->spread.Z);
-
+ if (!(flags & MG_FLAT)) {
+ noise_terrain_base->perlinMap2D(
+ x + 0.5 * noise_terrain_base->np->spread.X,
+ z + 0.5 * noise_terrain_base->np->spread.Z);
+ noise_terrain_base->transformNoiseMap();
+
+ noise_terrain_higher->perlinMap2D(
+ x + 0.5 * noise_terrain_higher->np->spread.X,
+ z + 0.5 * noise_terrain_higher->np->spread.Z);
+ noise_terrain_higher->transformNoiseMap();
+
+ noise_steepness->perlinMap2D(
+ x + 0.5 * noise_steepness->np->spread.X,
+ z + 0.5 * noise_steepness->np->spread.Z);
+ noise_steepness->transformNoiseMap();
+
+ noise_height_select->perlinMap2D(
+ x + 0.5 * noise_height_select->np->spread.X,
+ z + 0.5 * noise_height_select->np->spread.Z);
+ }
+
noise_trees->perlinMap2D(
x + 0.5 * noise_trees->np->spread.X,
z + 0.5 * noise_trees->np->spread.Z);
-
- noise_mud->perlinMap2D(
- x + 0.5 * noise_mud->np->spread.X,
- z + 0.5 * noise_mud->np->spread.Z);
- noise_mud->transformNoiseMap();
-
+
+ if (!(flags & MG_FLAT)) {
+ noise_mud->perlinMap2D(
+ x + 0.5 * noise_mud->np->spread.X,
+ z + 0.5 * noise_mud->np->spread.Z);
+ noise_mud->transformNoiseMap();
+ }
noise_beach->perlinMap2D(
x + 0.2 * noise_beach->np->spread.X,
z + 0.7 * noise_beach->np->spread.Z);
diff --git a/src/noise.cpp b/src/noise.cpp
index de9d48808..bfb1960c8 100644
--- a/src/noise.cpp
+++ b/src/noise.cpp
@@ -367,6 +367,7 @@ void Noise::resizeNoiseBuf(bool is3d) {
* values from the previous noise lattice as midpoints in the new lattice for the
* next octave.
*/
+#define idx(x, y) ((y) * nlx + (x))
void Noise::gradientMap2D(float x, float y, float step_x, float step_y, int seed) {
float v00, v01, v10, v11, u, v, orig_u;
int index, i, j, x0, y0, noisex, noisey;
@@ -387,25 +388,26 @@ void Noise::gradientMap2D(float x, float y, float step_x, float step_y, int seed
noisebuf[index++] = noise2d(x0 + i, y0 + j, seed);
//calculate interpolations
+ index = 0;
noisey = 0;
for (j = 0; j != sy; j++) {
- v00 = noisebuf[noisey * nlx];
- v10 = noisebuf[noisey * nlx + 1];
- v01 = noisebuf[(noisey + 1) * nlx];
- v11 = noisebuf[(noisey + 1) * nlx + 1];
+ v00 = noisebuf[idx(0, noisey)];
+ v10 = noisebuf[idx(1, noisey)];
+ v01 = noisebuf[idx(0, noisey + 1)];
+ v11 = noisebuf[idx(1, noisey + 1)];
u = orig_u;
noisex = 0;
for (i = 0; i != sx; i++) {
- buf[j * sx + i] = biLinearInterpolation(v00, v10, v01, v11, u, v);
+ buf[index++] = biLinearInterpolation(v00, v10, v01, v11, u, v);
u += step_x;
if (u >= 1.0) {
u -= 1.0;
noisex++;
v00 = v10;
v01 = v11;
- v10 = noisebuf[noisey * nlx + noisex + 1];
- v11 = noisebuf[(noisey + 1) * nlx + noisex + 1];
+ v10 = noisebuf[idx(noisex + 1, noisey)];
+ v11 = noisebuf[idx(noisex + 1, noisey + 1)];
}
}
@@ -416,14 +418,16 @@ void Noise::gradientMap2D(float x, float y, float step_x, float step_y, int seed
}
}
}
+#undef idx
+#define idx(x, y, z) ((z) * nly * nlx + (y) * nlx + (x))
void Noise::gradientMap3D(float x, float y, float z,
float step_x, float step_y, float step_z,
int seed) {
float v000, v010, v100, v110;
float v001, v011, v101, v111;
- float u, v, w, orig_u, orig_w;
+ float u, v, w, orig_u, orig_v;
int index, i, j, k, x0, y0, z0, noisex, noisey, noisez;
int nlx, nly, nlz;
@@ -434,49 +438,39 @@ void Noise::gradientMap3D(float x, float y, float z,
v = y - (float)y0;
w = z - (float)z0;
orig_u = u;
- orig_w = w;
+ orig_v = v;
//calculate noise point lattice
nlx = (int)(u + sx * step_x) + 2;
nly = (int)(v + sy * step_y) + 2;
- nlz = (int)(v + sy * step_z) + 2;
+ nlz = (int)(w + sz * step_z) + 2;
index = 0;
for (k = 0; k != nlz; k++)
for (j = 0; j != nly; j++)
for (i = 0; i != nlx; i++)
noisebuf[index++] = noise3d(x0 + i, y0 + j, z0 + k, seed);
-#define index(x, y, z) ((z) * nly * nlx + (y) * nlx + (x))
-
//calculate interpolations
+ index = 0;
noisey = 0;
noisez = 0;
for (k = 0; k != sz; k++) {
- v000 = noisebuf[index(0, noisey, noisez)];
- v100 = noisebuf[index(1, noisey, noisez)];
- v010 = noisebuf[index(0, noisey + 1, noisez)];
- v110 = noisebuf[index(1, noisey + 1, noisez)];
- v001 = noisebuf[index(0, noisey, noisez + 1)];
- v101 = noisebuf[index(1, noisey, noisez + 1)];
- v011 = noisebuf[index(0, noisey + 1, noisez + 1)];
- v111 = noisebuf[index(1, noisey + 1, noisez + 1)];
-
- w = orig_w;
+ v = orig_v;
noisey = 0;
for (j = 0; j != sy; j++) {
- v000 = noisebuf[index(0, noisey, noisez)];
- v100 = noisebuf[index(1, noisey, noisez)];
- v010 = noisebuf[index(0, noisey + 1, noisez)];
- v110 = noisebuf[index(1, noisey + 1, noisez)];
- v001 = noisebuf[index(0, noisey, noisez + 1)];
- v101 = noisebuf[index(1, noisey, noisez + 1)];
- v011 = noisebuf[index(0, noisey + 1, noisez + 1)];
- v111 = noisebuf[index(1, noisey + 1, noisez + 1)];
+ v000 = noisebuf[idx(0, noisey, noisez)];
+ v100 = noisebuf[idx(1, noisey, noisez)];
+ v010 = noisebuf[idx(0, noisey + 1, noisez)];
+ v110 = noisebuf[idx(1, noisey + 1, noisez)];
+ v001 = noisebuf[idx(0, noisey, noisez + 1)];
+ v101 = noisebuf[idx(1, noisey, noisez + 1)];
+ v011 = noisebuf[idx(0, noisey + 1, noisez + 1)];
+ v111 = noisebuf[idx(1, noisey + 1, noisez + 1)];
u = orig_u;
noisex = 0;
for (i = 0; i != sx; i++) {
- buf[j * sx + i] = triLinearInterpolation(
+ buf[index++] = triLinearInterpolation(
v000, v100, v010, v110,
v001, v101, v011, v111,
u, v, w);
@@ -486,12 +480,12 @@ void Noise::gradientMap3D(float x, float y, float z,
noisex++;
v000 = v100;
v010 = v110;
- v100 = noisebuf[index(noisex + 1, noisey, noisez)];
- v110 = noisebuf[index(noisex + 1, noisey + 1, noisez)];
+ v100 = noisebuf[idx(noisex + 1, noisey, noisez)];
+ v110 = noisebuf[idx(noisex + 1, noisey + 1, noisez)];
v001 = v101;
v011 = v111;
- v101 = noisebuf[index(noisex + 1, noisey, noisez + 1)];
- v111 = noisebuf[index(noisex + 1, noisey + 1, noisez + 1)];
+ v101 = noisebuf[idx(noisex + 1, noisey, noisez + 1)];
+ v111 = noisebuf[idx(noisex + 1, noisey + 1, noisez + 1)];
}
}
@@ -509,6 +503,7 @@ void Noise::gradientMap3D(float x, float y, float z,
}
}
}
+#undef idx
float *Noise::perlinMap2D(float x, float y) {
diff --git a/src/porting.cpp b/src/porting.cpp
index de15de9ce..f8a2cca5c 100644
--- a/src/porting.cpp
+++ b/src/porting.cpp
@@ -220,7 +220,7 @@ void initializePaths()
//TODO: Test this code
char buf[BUFSIZ];
uint32_t len = sizeof(buf);
- assert(_NSGetExecutablePath(buf, &len) != 0);
+ assert(_NSGetExecutablePath(buf, &len) != -1);
pathRemoveFile(buf, '/');
diff --git a/src/porting.h b/src/porting.h
index c8d19154c..9ba3394bb 100644
--- a/src/porting.h
+++ b/src/porting.h
@@ -56,6 +56,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define strtof(x, y) (float)strtod(x, y)
#define strtoll(x, y, z) _strtoi64(x, y, z)
#define strtoull(x, y, z) _strtoui64(x, y, z)
+ #define strcasecmp(x, y) stricmp(x, y)
#else
#define ALIGNOF(x) __alignof__(x)
#endif
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 6e2a0a314..020709cab 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -694,6 +694,30 @@ static NodeBox read_nodebox(lua_State *L, int index)
}
/*
+ NoiseParams
+*/
+static NoiseParams *read_noiseparams(lua_State *L, int index)
+{
+ if (index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ if (!lua_istable(L, index))
+ return NULL;
+
+ NoiseParams *np = new NoiseParams;
+
+ np->offset = getfloatfield_default(L, index, "offset", 0.0);
+ np->scale = getfloatfield_default(L, index, "scale", 0.0);
+ lua_getfield(L, index, "spread");
+ np->spread = read_v3f(L, -1);
+ np->seed = getintfield_default(L, index, "seed", 0);
+ np->octaves = getintfield_default(L, index, "octaves", 0);
+ np->persist = getfloatfield_default(L, index, "persist", 0.0);
+
+ return np;
+}
+
+/*
Groups
*/
static void read_groups(lua_State *L, int index,
@@ -3241,11 +3265,6 @@ static void objectref_get_or_create(lua_State *L,
}
}
-
-/*
- PerlinNoise
- */
-
class LuaPerlinNoise
{
private:
@@ -3356,6 +3375,145 @@ const luaL_reg LuaPerlinNoise::methods[] = {
};
/*
+ PerlinNoiseMap
+ */
+class LuaPerlinNoiseMap
+{
+private:
+ Noise *noise;
+ static const char className[];
+ static const luaL_reg methods[];
+
+ static int gc_object(lua_State *L)
+ {
+ LuaPerlinNoiseMap *o = *(LuaPerlinNoiseMap **)(lua_touserdata(L, 1));
+ delete o;
+ return 0;
+ }
+
+ static int l_get2dMap(lua_State *L)
+ {
+ int i = 0;
+
+ LuaPerlinNoiseMap *o = checkobject(L, 1);
+ v2f p = read_v2f(L, 2);
+
+ Noise *n = o->noise;
+ n->perlinMap2D(p.X, p.Y);
+
+ lua_newtable(L);
+ for (int y = 0; y != n->sy; y++) {
+ lua_newtable(L);
+ for (int x = 0; x != n->sx; x++) {
+ float noiseval = n->np->offset + n->np->scale * n->result[i++];
+ lua_pushnumber(L, noiseval);
+ lua_rawseti(L, -2, x + 1);
+ }
+ lua_rawseti(L, -2, y + 1);
+ }
+ return 1;
+ }
+
+ static int l_get3dMap(lua_State *L)
+ {
+ int i = 0;
+
+ LuaPerlinNoiseMap *o = checkobject(L, 1);
+ v3f p = read_v3f(L, 2);
+
+ Noise *n = o->noise;
+ n->perlinMap3D(p.X, p.Y, p.Z);
+
+ lua_newtable(L);
+ for (int z = 0; z != n->sz; z++) {
+ lua_newtable(L);
+ for (int y = 0; y != n->sy; y++) {
+ lua_newtable(L);
+ for (int x = 0; x != n->sx; x++) {
+ lua_pushnumber(L, n->np->offset + n->np->scale * n->result[i++]);
+ lua_rawseti(L, -2, x + 1);
+ }
+ lua_rawseti(L, -2, y + 1);
+ }
+ lua_rawseti(L, -2, z + 1);
+ }
+ return 1;
+ }
+
+public:
+ LuaPerlinNoiseMap(NoiseParams *np, int seed, v3s16 size) {
+ noise = new Noise(np, seed, size.X, size.Y, size.Z);
+ }
+
+ ~LuaPerlinNoiseMap()
+ {
+ delete noise->np;
+ delete noise;
+ }
+
+ // LuaPerlinNoiseMap(np, size)
+ // Creates an LuaPerlinNoiseMap and leaves it on top of stack
+ static int create_object(lua_State *L)
+ {
+ NoiseParams *np = read_noiseparams(L, 1);
+ if (!np)
+ return 0;
+ v3s16 size = read_v3s16(L, 2);
+
+ LuaPerlinNoiseMap *o = new LuaPerlinNoiseMap(np, 0, size);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+ return 1;
+ }
+
+ static LuaPerlinNoiseMap *checkobject(lua_State *L, int narg)
+ {
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+
+ void *ud = luaL_checkudata(L, narg, className);
+ if (!ud)
+ luaL_typerror(L, narg, className);
+
+ return *(LuaPerlinNoiseMap **)ud; // unbox pointer
+ }
+
+ static void Register(lua_State *L)
+ {
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable); // hide metatable from Lua getmetatable()
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1); // drop metatable
+
+ luaL_openlib(L, 0, methods, 0); // fill methodtable
+ lua_pop(L, 1); // drop methodtable
+
+ // Can be created from Lua (PerlinNoiseMap(np, size)
+ lua_register(L, className, create_object);
+ }
+};
+const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
+const luaL_reg LuaPerlinNoiseMap::methods[] = {
+ method(LuaPerlinNoiseMap, get2dMap),
+ method(LuaPerlinNoiseMap, get3dMap),
+ {0,0}
+};
+
+/*
NodeTimerRef
*/
@@ -4019,6 +4177,28 @@ private:
lua_setmetatable(L, -2);
return 1;
}
+
+ // EnvRef:get_perlin_map(noiseparams, size)
+ // returns world-specific PerlinNoiseMap
+ static int l_get_perlin_map(lua_State *L)
+ {
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if (env == NULL)
+ return 0;
+
+ NoiseParams *np = read_noiseparams(L, 2);
+ if (!np)
+ return 0;
+ v3s16 size = read_v3s16(L, 3);
+
+ int seed = (int)(env->getServerMap().getSeed());
+ LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
+ luaL_getmetatable(L, "PerlinNoiseMap");
+ lua_setmetatable(L, -2);
+ return 1;
+ }
// EnvRef:clear_objects()
// clear all objects in the environment
@@ -4158,8 +4338,7 @@ const luaL_reg EnvRef::methods[] = {
method(EnvRef, find_node_near),
method(EnvRef, find_nodes_in_area),
method(EnvRef, get_perlin),
- //method{EnvRef, get_perlin_map_2d},
- //method{EnvRef, get_perlin_map_3d},
+ method(EnvRef, get_perlin_map),
method(EnvRef, clear_objects),
method(EnvRef, spawn_tree),
{0,0}
@@ -5424,6 +5603,7 @@ void scriptapi_export(lua_State *L, Server *server)
EnvRef::Register(L);
LuaPseudoRandom::Register(L);
LuaPerlinNoise::Register(L);
+ LuaPerlinNoiseMap::Register(L);
}
bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
diff --git a/src/settings.h b/src/settings.h
index 2b46676c6..addd9980c 100644
--- a/src/settings.h
+++ b/src/settings.h
@@ -569,6 +569,12 @@ public:
return value;
}
+ u32 getFlagStr(std::string name, FlagDesc *flagdesc)
+ {
+ std::string val = get(name);
+ return (isdigit(val[0])) ? stoi(val) : readFlagString(val, flagdesc);
+ }
+
template <class T> T *getStruct(std::string name, std::string format)
{
size_t len = sizeof(T);
@@ -831,6 +837,11 @@ fail:
set(name, std::string(sbuf));
return true;
}
+
+ void setFlagStr(std::string name, u32 flags, FlagDesc *flagdesc)
+ {
+ set(name, writeFlagString(flags, flagdesc));
+ }
void setBool(std::string name, bool value)
{
diff --git a/src/util/string.cpp b/src/util/string.cpp
index c10755ae1..61b307c60 100644
--- a/src/util/string.cpp
+++ b/src/util/string.cpp
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "../sha1.h"
#include "../base64.h"
+#include "../porting.h"
// Get an sha-1 hash of the player's name combined with
// the password entered. That's what the server uses as
@@ -48,6 +49,45 @@ size_t curl_write_data(char *ptr, size_t size, size_t nmemb, void *userdata) {
return count;
}
+u32 readFlagString(std::string str, FlagDesc *flagdesc) {
+ u32 result = 0;
+ char *s = &str[0];
+ char *flagstr, *strpos = NULL;
+
+ while ((flagstr = strtok_r(s, ",", &strpos))) {
+ s = NULL;
+
+ while (*flagstr == ' ' || *flagstr == '\t')
+ flagstr++;
+
+ for (int i = 0; flagdesc[i].name; i++) {
+ if (!strcasecmp(flagstr, flagdesc[i].name)) {
+ result |= flagdesc[i].flag;
+ break;
+ }
+ }
+ }
+
+ return result;
+}
+
+std::string writeFlagString(u32 flags, FlagDesc *flagdesc) {
+ std::string result;
+
+ for (int i = 0; flagdesc[i].name; i++) {
+ if (flags & flagdesc[i].flag) {
+ result += flagdesc[i].name;
+ result += ", ";
+ }
+ }
+
+ size_t len = result.length();
+ if (len >= 2)
+ result.erase(len - 2, 2);
+
+ return result;
+}
+
char *mystrtok_r(char *s, const char *sep, char **lasts) {
char *t;
diff --git a/src/util/string.h b/src/util/string.h
index d081b365b..a469a074a 100644
--- a/src/util/string.h
+++ b/src/util/string.h
@@ -28,6 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <vector>
#include <sstream>
+struct FlagDesc {
+ const char *name;
+ u32 flag;
+};
+
static inline std::string padStringRight(std::string s, size_t len)
{
if(len > s.size())
@@ -283,6 +288,8 @@ inline std::string wrap_rows(const std::string &from, u32 rowlen)
std::string translatePassword(std::string playername, std::wstring password);
size_t curl_write_data(char *ptr, size_t size, size_t nmemb, void *userdata);
+u32 readFlagString(std::string str, FlagDesc *flagdesc);
+std::string writeFlagString(u32 flags, FlagDesc *flagdesc);
char *mystrtok_r(char *s, const char *sep, char **lasts);
#endif