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* Revert #10495 and simplify.Lars2020-11-071-1/+8
* Fix integer-string conversion for shaderssfan52020-11-051-4/+4
* Add model[] formspec element (#10320)SmallJoker2020-11-0416-1/+545
* Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...Lars Müller2020-11-041-6/+13
* Fix ObjectRef errors due to lua_isnil() (#10564)Zughy2020-11-043-42/+39
* Slight simplification and optimization of RemoteClient.Lars2020-11-031-13/+7
* Increase defaults for viewing_range, active_object_range and related settings...Lars2020-11-032-12/+12
* Block attempts to connect to the client (#10589)red-0012020-11-023-2/+10
* Fix incorrect deprecation hintsSmallJoker2020-11-011-4/+4
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-319-80/+71
* Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller2020-10-291-68/+45
* Show RTT in ms with 2 digits of precision (#10573)Oblomov2020-10-291-2/+2
* Avoid resending near blocks unnecessarily.Lars2020-10-272-46/+42
* Fix CSMs on arm64 (#10553)luk3yx2020-10-251-0/+4
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-2517-120/+233
* Clean up l_object.cpp (#10512)Zughy2020-10-223-665/+602
* Add documentation to builtin core.run_callbacks (#10494)DS2020-10-211-0/+7
* Fix Media... 0% on loading screen (#9478)Maksim2020-10-211-1/+4
* Update jsoncpp to 1.9.4 (#10477)Zughy2020-10-214-2283/+2473
* Devtest: Automatically enable zoom capability (#10493)Paramat2020-10-202-5/+6
* Fix show_on_minimap default value for local playersfan52020-10-201-0/+2
* Implement unloading of static_save=false objects according to existing docs (...sfan52020-10-194-3/+17
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-1911-12/+86
* Minor clientmap improvements.Lars2020-10-192-17/+20
* Contributing doc: Minor improvements and a clarification (#10520)Paramat2020-10-181-4/+2
* Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars2020-10-171-1/+22
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-1717-384/+24
* Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the c...Lars2020-10-132-18/+1
* Devtest hand tool: Update capabilities, add creative mode capabilities (#10484)Paramat2020-10-131-16/+44
* Document how to work with ClangFormat (#10468)Paramat2020-10-131-0/+8
* Fix float argument check in minetest.set_timeofday() (#10483)Zughy2020-10-131-2/+3
* Android: update gradle, NDK and built tools versionMaksim2020-10-134-9/+13
* Android: add ci with saving artifactsMaksim2020-10-132-1/+46
* Android: get deps as a zip archive and sqlite3 from official sourceMaksim2020-10-134-17/+57
* Add ObjectRef:get_children() (#10480)Zughy2020-10-133-0/+27
* Avoid drawing invisible blocks on the client.Lars2020-10-131-7/+1
* Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI2020-10-133-6/+5
* Give unnamed world names incrementing numbers. Format 'world<number>' (#10247)Paramat2020-10-131-3/+11
* Add missing type check to InvRef:set_lists() (#10476)Zughy2020-10-111-0/+1
* Add bumpmapping and parallax occlusion testing nodes to devtest (#9242)HybridDog2020-10-096-0/+50
* Add a short_description to be used by mods (#8980)DS2020-10-0911-2/+102
* Fix box[]es not being clipped (#10473)DS2020-10-081-2/+3
* Mention texture modifier colorspace (#10112)HybridDog2020-10-081-1/+3
* -Wmem-access only called when GCC > 7 (#10453)Zughy2020-10-061-0/+2
* Improve the `fsaa` setting description (#10279)Hugo Locurcio2020-10-061-2/+7
* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-069-0/+180
* Prevent games from setting secure settings (#10460)rubenwardy2020-10-064-3/+23
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-0529-439/+13
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-0420-145/+471
* Add First Person Attachments (#10360)Jordan Snelling2020-10-0412-35/+101