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path: root/builtin/game/falling.lua (follow)
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* Fix rotation of falling facedir nodes (#12587)Gregor Parzefall2022-07-311-4/+2
* Fix regression & replace more occurrences of vector.new with vector.copy (#12...Lars Müller2022-07-141-3/+3
* Fix falling mesh nodes being half size (#11389)Wuzzy2021-09-011-4/+11
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-151-1/+2
* falling.lua - Fix Meshnodes Being Too Big (#11307)benrob03292021-06-121-5/+4
* Add metatables to lua vectors (#11039)DS2021-06-041-27/+26
* Fix rotation for falling mesh degrotate nodes (#11159)Wuzzy2021-04-281-0/+8
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-201-9/+6
* Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob03292021-04-131-1/+1
* Fix fallnode rotation of wallmounted nodebox/mesh (#10643)Wuzzy2020-12-221-13/+27
* Fix certain connected nodeboxes crashing when fallingsfan52020-12-041-1/+1
* Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy2020-11-151-1/+8
* Falling: Fix error caused by missing param2SmallJoker2020-07-301-0/+1
* Fix falling entity not falling through playerssfan52020-05-271-1/+1
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-191-15/+43
* Enable collide_with_objects for falling entitiessfan52020-05-061-2/+21
* Rewrite falling entity to make use of collision infosfan52020-05-061-66/+128
* Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallm...Wuzzy2020-02-221-6/+128
* Convert sound_play uses in builtin to ephemeralsfan52020-02-011-3/+3
* Merge pull request #8166 from Warr1024/fix7020Warr10242019-10-051-1/+12
* Add sounds for falling and attached nodes (#7719)DS2019-03-051-1/+9
* Builtin: Replace deprecated function calls (#7561)SmallJoker2018-07-171-6/+6
* core.spawn_falling_node: Keep metadata (#7476)SmallJoker2018-07-091-19/+13
* ObjectRef: Add add_velocity() (#3208)you2018-03-311-1/+1
* Falling.lua: Delete falling node entities on contact with 'ignore'paramat2018-02-131-1/+6
* Add callback to preserve node metadata as item metadataashtrayoz2017-12-141-1/+15
* Sounds: Add falling node soundsAuke Kok2017-11-141-1/+5
* Remove nodeupdate and nodeupdate_singleRui2017-08-301-16/+0
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-201-3/+3
* Save metainfo for falling nodesVladislav Tsendrovskii2017-03-111-8/+25
* Add minetest.spawn_falling_node(pos) (#5339)zaoqi2017-03-041-0/+14
* Fixes for colorwallmounted and colorfacedir nodesDániel Juhász2017-02-181-1/+2
* builtin/.../falling.lua: Avoid crash when hitting unknown nodessfan52017-01-091-1/+1
* Builtin/../falling.lua: Avoid crash when object pos over limitparamat2016-12-211-1/+3
* Introduce builtin_shared and use it to fix #4778est312016-11-161-2/+4
* Rename nodeupdate and nodeupdate_single and make them part of the official APIest312016-11-141-15/+31
* Builtin/../falling: Fix bugs caused by 'ignore' nodesparamat2016-11-071-14/+19
* Builtin/../falling.lua: Code optimisationtenplus12016-10-141-15/+15
* Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'paramat2016-10-031-1/+5
* Add on_punchnode callbackWayward One2016-05-171-0/+5
* falling: walk 4 additional diagonally down directions.Auke Kok2016-04-201-2/+6
* Convert nodeupdate to non-recursiveAuke Kok2016-04-111-19/+67
* stop falling.lua errortenplus12016-03-291-1/+3
* Falling: Set acceleration on step againRui2016-03-251-2/+5
* Builtin/game/falling: Re-add comma removed by recent commitparamat2016-03-191-1/+1
* Set acceleration only once in falling nodeRui9142016-03-191-47/+36
* Minor tweaks __builtin:falling_nodeRui2015-09-011-13/+3
* Fix some undeclared global variablesCraig Davison2014-11-261-5/+5
* Use round if falling node is misplacedSmallJoker2014-09-281-4/+7
* Remove buildable_to nodes without dropping item when replaced by a falling nodeCasimir2014-08-221-11/+18