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path: root/builtin/game/forceloading.lua (follow)
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* Use safe_file_write to save forceloaded blockssfan52021-05-301-7/+2
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* Add luacheck to check builtin (#7895)rubenwardy2019-08-061-1/+1
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* Save forceloaded blocks file periodically (#8535)Thomas Rudin2019-06-101-2/+33
| | | | | saves the forceloaded blocks periodically. checks every 10 seconds if the forceloaded blocks got changed in-game and persists them on-disk if that's the case
* Use a settings object for the main settingsShadowNinja2017-05-061-1/+1
| | | | | | | This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
* Forceloading: Transient forceloadsraymoo2016-10-031-9/+30
| | | | | Adds a flag to forceload_block which lets you turn off persistence for that forceload.
* Builtin: Add core.MAP_BLOCKSIZE constantTim2016-07-261-1/+1
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* Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726Novatux2014-07-131-1/+1
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* Use "core" namespace internallyShadowNinja2014-05-081-15/+15
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* Organize builtin into subdirectoriesShadowNinja2014-05-071-0/+79