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* Advanced settings: Add range check for float typeMuhammad Rifqi Priyo Susanto2017-12-261-0/+12
* Add check to pause game on lost window focusrubenwardy2017-12-261-0/+3
* Fix error if setting menu_last_game is not a valid gamenOOb31672017-12-221-11/+14
* Vector functions: Fix vector.direction() function, improve documentation (#6801)Paramat2017-12-211-26/+5
* Adjust default console heightEzhh2017-12-171-1/+1
* Give subgames the ability to disallow specific mapgens (#6792)Ezhh2017-12-162-14/+36
* Change Normal Map setting to be less ambigousTre2017-12-161-2/+2
* Add callback to preserve node metadata as item metadataashtrayoz2017-12-142-1/+29
* Builtin: Fix handle_node_drops crash with nil diggerSmallJoker2017-12-121-1/+2
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-111-2/+3
* Pointed thing to face pos: Use 'eye height' object property (#6754)Paramat2017-12-091-1/+2
* Add an active object step time budget #6721Lars Hofhansl2017-12-061-0/+3
* Add coloured logs (#4549)you2017-12-061-0/+7
* Auth handler: Player deletion & Iterator (#6741)sfan52017-12-061-0/+18
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-041-4/+0
* Document extended meaning of active_object_send_range_blocks setting.Lars Hofhansl2017-12-031-0/+6
* Make core.auth_table private and structure builtin/auth.luasfan52017-12-011-41/+45
* Light curve: Add and tune mid boost gaussianparamat2017-11-271-1/+13
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-241-3/+3
* core.rotate_node: Run callbacks like with any regular placed node (#6648)SmallJoker2017-11-211-37/+11
* Mainmenu: Improve button alignmentezhh2017-11-194-15/+15
* Mainmenu: Make capitalisation consistent in mainmenu and advanced settingsezhh2017-11-144-29/+29
* Sounds: Add falling node soundsAuke Kok2017-11-141-1/+5
* Improve Settings tab button alignmentsezhh2017-11-131-23/+23
* Remove incorrect entry from settingtypesEzhh2017-11-121-4/+0
* Make use of safe file writing in auth handler (fixes #6576)sfan52017-11-081-6/+5
* Item entities: Enable item collision detection for sudden movementDTA72017-11-061-18/+15
* Fix Settings tab formspec alignment (#6585)Ezhh2017-11-051-2/+2
* Rewrite rendering engine (#6253)Vitaliy2017-10-311-0/+1
* Fix default item callbacks to work with nil users (#5819)raymoo2017-10-282-61/+91
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-233-135/+385
* don't pass g_settings around, and use it directlyEsteban I. RM2017-10-171-2/+2
* Implement #6096Esteban I. RM2017-10-171-0/+3
* Real global textures (#6105)Vitaliy2017-10-151-1/+19
* Profiler: Fix var args not being passed to callback register functionrubenwardy2017-10-141-1/+1
* Formspec: textarea with scrollbar improvementsadrido2017-10-091-2/+2
* Do not grant all privs to the admin - changes game behavior (#6460)lhofhansl2017-10-072-1/+11
* Add setting for near plane distance. (#6395)Rob Blanckaert2017-10-071-0/+6
* settingtypes.txt: Update zoom description (#6443)James Alexander Stevenson2017-10-061-1/+1
* [CSM] Add callback on open inventory (#5793)Vincent Glize2017-10-021-0/+1
* Add mute setting (toggled by the mute key and in the volume menu) (#6415)DTA72017-09-261-0/+2
* Implement mod communication channels (#6351)Loïc Blot2017-09-263-0/+6
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-211-6/+8
* Biome API: Revert biomes, decos, ores being relative to water levelparamat2017-09-171-2/+1
* Fix Rotate Node Placement (#6424)tenplus12017-09-161-2/+6
* Correct tooltip_append_itemstring terminology (#6421)DTA72017-09-161-2/+2
* Add setting to display the itemstring after the tooltip in the inventory. (#6...DTA72017-09-151-0/+3
* Customizeable max breath for players (#6411)SmallJoker2017-09-152-32/+29
* Item drop: Tune to land exactly 2 nodes away with level view (#6410)Paramat2017-09-131-3/+3
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-121-6/+0