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* Implemented disconnect_player (#10492)Corey Powell2021-11-261-0/+10
* Remove unused Direct3D shader error/warning (#11793)ROllerozxa2021-11-261-7/+1
* Allow for Game-Specific Menu Music (#11241)ExeVirus2021-11-225-53/+69
* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-011-1/+1
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-311-1/+1
* Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN2021-10-311-1/+1
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-251-22/+28
* Fix incorrect error message in core.encode_pngsfan52021-10-221-1/+1
* Move instead of copy during content install if possiblesfan52021-10-071-6/+2
* Move archive extraction in content store to async jobsfan52021-10-074-97/+33
* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-071-5/+3
* List only jpg and png as screenshot format options (#11675)HybridDog2021-10-051-2/+2
* Add an option `-t` to force text output in /helpPedro Gimeno2021-10-012-44/+75
* Update builtin locale files (#11650)Wuzzy2021-09-263-6/+10
* Fix several typos in settingtypes.txt (#11623)Wuzzy2021-09-261-17/+17
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-261-0/+3
* Add feature table entry for new dynamic media APIsfan52021-09-191-0/+1
* Split vector.new into 3 constructorsDS2021-09-102-23/+50
* Dynamic_Add_Media v2 (#11550)sfan52021-09-091-21/+2
* Fix falling mesh nodes being half size (#11389)Wuzzy2021-09-011-4/+11
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-311-9/+7
* Async-related script cleanupssfan52021-08-281-8/+2
* Add group-based tool filtering for node drops (#10141)Treer2021-08-271-1/+34
* Optimize vector length calculations (#11549)Lean Rada2021-08-272-10/+3
* Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mod...Hugues Ross2021-08-121-12/+80
* Remove statement semicolons from a lua scripthecks2021-08-091-3/+3
* ContentDB: Add support for package aliases / renaming (#11484)rubenwardy2021-08-021-3/+17
* Fix /emergeblocks crashing in debug builds (#11461)Wuzzy2021-07-311-3/+3
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-291-0/+39
* ContentDB: Add reason to downloads (#10876)rubenwardy2021-07-271-15/+26
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-251-5/+5
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-151-1/+2
* Remove hardcoded "You died." message in chat (#11443)Wuzzy2021-07-121-1/+0
* Add API for mods to hook liquid transformation events (#11405)Warr10242021-07-091-0/+1
* Remove unsupported video drivers (#11395)hecks2021-06-301-1/+1
* Run on_grant and on_revoke callbacks after privs change (#11387)AFCMS2021-06-302-6/+7
* Fix spurious shadow enablement in mainmenusfan52021-06-301-1/+1
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-241-2/+5
* Update builtin locale (#11371)Wuzzy2021-06-213-7/+15
* Strip carriage returns from lines in settingtypes.txt (#11338)William L. DeRieux IV2021-06-211-0/+4
* Fix some typos in builtin (#11370)Wuzzy2021-06-212-15/+15
* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-201-0/+1
* Make chat web links clickable (#11092)pecksin2021-06-201-0/+6
* Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan52021-06-161-8/+2
* Message for empty list output in /haspriv & /mods (#11149)Wuzzy2021-06-121-4/+14
* falling.lua - Fix Meshnodes Being Too Big (#11307)benrob03292021-06-121-5/+4
* Shadow mapping render pass (#11244)Liso2021-06-062-2/+108
* Add metatables to lua vectors (#11039)DS2021-06-0414-172/+495
* Use safe_file_write to save forceloaded blockssfan52021-05-301-7/+2
* Fix misleading /shutdown command syntaxWuzzy2021-05-292-10/+44