Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Speed up and make more accurate relief mapping | RealBadAngel | 2015-12-10 | 1 | -5/+19 |
* | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel | 2015-08-20 | 1 | -54/+3 |
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 | 1 | -19/+75 |
* | Shaders fixes and cleanup relief mapping code. | RealBadAngel | 2015-07-02 | 1 | -39/+24 |
* | Bugfix: variable type mismatch | RealBadAngel | 2015-06-28 | 1 | -1/+1 |
* | Remove textures vertical offset. Fix for area enabling parallax. | RealBadAngel | 2015-06-21 | 1 | -4/+4 |
* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 | 1 | -39/+95 |
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-16 | 1 | -1/+6 |
* | Revert "Optimize bumpmapping mathematics" | Craig Robbins | 2015-01-16 | 1 | -6/+1 |
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-15 | 1 | -1/+6 |
* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 | 1 | -12/+0 |
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 | 1 | -0/+128 |