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path: root/client/shaders/nodes_shader/opengl_fragment.glsl (follow)
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* Shaders: fix fog not affecting opaque liquidsRealBadAngel2016-02-231-1/+1
* Filmic HDR tone mappingRealBadAngel2016-02-091-6/+42
* Speed up and make more accurate relief mappingRealBadAngel2015-12-101-5/+19
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-201-54/+3
* Fix relief mapping issuesRealBadAngel2015-07-161-19/+75
* Shaders fixes and cleanup relief mapping code.RealBadAngel2015-07-021-39/+24
* Bugfix: variable type mismatchRealBadAngel2015-06-281-1/+1
* Remove textures vertical offset. Fix for area enabling parallax.RealBadAngel2015-06-211-4/+4
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-141-39/+95
* Optimize bumpmapping mathematicsLoic Blot2015-01-161-1/+6
* Revert "Optimize bumpmapping mathematics"Craig Robbins2015-01-161-6/+1
* Optimize bumpmapping mathematicsLoic Blot2015-01-151-1/+6
* Improved faces shading with and without shaders.RealBadAngel2014-06-171-12/+0
* Unite nodes shaders.RealBadAngel2014-06-151-0/+128