Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-16 | 1 | -7/+24 |
| | | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | ||||
* | Revert "Optimize bumpmapping mathematics" | Craig Robbins | 2015-01-16 | 1 | -24/+7 |
| | | | | This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a. | ||||
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-15 | 1 | -7/+24 |
| | | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | ||||
* | Restore finalColorBlend implementation in shaders. | RealBadAngel | 2014-12-07 | 1 | -3/+29 |
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* | Let lighting be done only CPU side. Remove finalColorBlend implementation ↵ | RealBadAngel | 2014-08-16 | 1 | -27/+1 |
| | | | | from shaders. | ||||
* | Make faces shading correct for all possible modes. | RealBadAngel | 2014-08-14 | 1 | -1/+1 |
| | | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness. | ||||
* | Faces shading fixes | RealBadAngel | 2014-07-07 | 1 | -14/+0 |
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* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 | 1 | -7/+13 |
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* | Unite nodes shaders. | RealBadAngel | 2014-06-15 | 1 | -0/+135 |
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. |