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Server-optimized Minetest 5.6.0
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nodes_shader
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opengl_vertex.glsl
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Author
Age
Files
Lines
*
Shaders: use triple-frequency waving for leaves and plants
paramat
2015-09-07
1
-25
/
+23
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
1
-1
/
+1
*
Fix relief mapping issues
RealBadAngel
2015-07-16
1
-1
/
+1
*
Shaders fixes and cleanup relief mapping code.
RealBadAngel
2015-07-02
1
-5
/
+5
*
Remove textures vertical offset. Fix for area enabling parallax.
RealBadAngel
2015-06-21
1
-8
/
+12
*
Automated whitespace error fix for last commit
est31
2015-06-14
1
-40
/
+40
*
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
1
-39
/
+40
*
Optimize bumpmapping mathematics
Loic Blot
2015-01-16
1
-7
/
+24
*
Revert "Optimize bumpmapping mathematics"
Craig Robbins
2015-01-16
1
-24
/
+7
*
Optimize bumpmapping mathematics
Loic Blot
2015-01-15
1
-7
/
+24
*
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-12-07
1
-3
/
+29
*
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-16
1
-27
/
+1
*
Make faces shading correct for all possible modes.
RealBadAngel
2014-08-14
1
-1
/
+1
*
Faces shading fixes
RealBadAngel
2014-07-07
1
-14
/
+0
*
Improved faces shading with and without shaders.
RealBadAngel
2014-06-17
1
-7
/
+13
*
Unite nodes shaders.
RealBadAngel
2014-06-15
1
-0
/
+135