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* Shaders: fix fog not affecting opaque liquidsRealBadAngel2016-02-231-1/+1
* Filmic HDR tone mappingRealBadAngel2016-02-091-6/+42
* Speed up and make more accurate relief mappingRealBadAngel2015-12-101-5/+19
* Shaders: use triple-frequency waving for leaves and plantsparamat2015-09-071-25/+23
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-202-55/+4
* Fix relief mapping issuesRealBadAngel2015-07-162-20/+76
* Shaders fixes and cleanup relief mapping code.RealBadAngel2015-07-022-44/+29
* Bugfix: variable type mismatchRealBadAngel2015-06-281-1/+1
* Remove textures vertical offset. Fix for area enabling parallax.RealBadAngel2015-06-212-12/+16
* Automated whitespace error fix for last commitest312015-06-141-40/+40
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-142-78/+135
* Optimize bumpmapping mathematicsLoic Blot2015-01-162-8/+30
* Revert "Optimize bumpmapping mathematics"Craig Robbins2015-01-162-30/+8
* Optimize bumpmapping mathematicsLoic Blot2015-01-152-8/+30
* Restore finalColorBlend implementation in shaders.RealBadAngel2014-12-071-3/+29
* Let lighting be done only CPU side. Remove finalColorBlend implementation fro...RealBadAngel2014-08-161-27/+1
* Make faces shading correct for all possible modes.RealBadAngel2014-08-141-1/+1
* Faces shading fixesRealBadAngel2014-07-071-14/+0
* Improved faces shading with and without shaders.RealBadAngel2014-06-172-19/+13
* Unite nodes shaders.RealBadAngel2014-06-152-0/+263