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* Shaders: Complete 478e753. OpenGL 4.3 compatiblitySmallJoker2020-04-181-2/+2
* Shaders: Fix OpenGL < 4.3 compatibilitySmallJoker2020-02-161-8/+6
* Waves generated with Perlin-type noise #8994Lars Hofhansl2019-11-191-6/+53
* Simple shader fixes. (#8991)lhofhansl2019-09-262-0/+17
* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-271-1/+1
* Shaders: Fix comment line (#7668)xzcx2018-08-301-1/+1
* Fix fog weirdness (#5146)numberZero2017-01-311-1/+1
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-24/+19
* Shaders: Remove unnecessary 'if' statementsLars Hofhansl2016-12-241-16/+15
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-071-1/+1
* Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-52016-11-171-2/+14
* Remove unused shader matrices. (#4723)lhofhansl2016-11-041-2/+0
* Shaders: Remove special handling for liquids. (#4670)lhofhansl2016-10-261-9/+0
* Shaders: Apply tone mapping before fog calculation.Lars Hofhansl2016-10-251-4/+4
* Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl2016-10-241-4/+4
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-131-2/+2
* Nodes shader: Decrease amplitude of waving leaves and plantsparamat2016-03-301-11/+15
* Replace CRLF with LF in shader filesest312016-03-251-86/+86
* Shaders: fix fog not affecting opaque liquidsRealBadAngel2016-02-231-1/+1
* Filmic HDR tone mappingRealBadAngel2016-02-091-6/+42
* Speed up and make more accurate relief mappingRealBadAngel2015-12-101-5/+19
* Shaders: use triple-frequency waving for leaves and plantsparamat2015-09-071-25/+23
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-202-55/+4
* Fix relief mapping issuesRealBadAngel2015-07-162-20/+76
* Shaders fixes and cleanup relief mapping code.RealBadAngel2015-07-022-44/+29
* Bugfix: variable type mismatchRealBadAngel2015-06-281-1/+1
* Remove textures vertical offset. Fix for area enabling parallax.RealBadAngel2015-06-212-12/+16
* Automated whitespace error fix for last commitest312015-06-141-40/+40
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-142-78/+135
* Optimize bumpmapping mathematicsLoic Blot2015-01-162-8/+30
* Revert "Optimize bumpmapping mathematics"Craig Robbins2015-01-162-30/+8
* Optimize bumpmapping mathematicsLoic Blot2015-01-152-8/+30
* Restore finalColorBlend implementation in shaders.RealBadAngel2014-12-071-3/+29
* Let lighting be done only CPU side. Remove finalColorBlend implementation fro...RealBadAngel2014-08-161-27/+1
* Make faces shading correct for all possible modes.RealBadAngel2014-08-141-1/+1
* Faces shading fixesRealBadAngel2014-07-071-14/+0
* Improved faces shading with and without shaders.RealBadAngel2014-06-172-19/+13
* Unite nodes shaders.RealBadAngel2014-06-152-0/+263