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Server-optimized Minetest 5.6.0
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Author
Age
Files
Lines
*
Shaders: Fix OpenGL < 4.3 compatibility
SmallJoker
2020-02-16
1
-8
/
+6
*
Waves generated with Perlin-type noise #8994
Lars Hofhansl
2019-11-19
1
-6
/
+53
*
Simple shader fixes. (#8991)
lhofhansl
2019-09-26
2
-0
/
+17
*
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat
2019-03-27
1
-1
/
+1
*
Shaders: Fix comment line (#7668)
xzcx
2018-08-30
1
-1
/
+1
*
Fix fog weirdness (#5146)
numberZero
2017-01-31
1
-1
/
+1
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
1
-24
/
+19
*
Shaders: Remove unnecessary 'if' statements
Lars Hofhansl
2016-12-24
1
-16
/
+15
*
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
1
-1
/
+1
*
Fix unexplained shader issue (glsl compiler bug??) (#4757)
Rogier-5
2016-11-17
1
-2
/
+14
*
Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
1
-2
/
+0
*
Shaders: Remove special handling for liquids. (#4670)
lhofhansl
2016-10-26
1
-9
/
+0
*
Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl
2016-10-25
1
-4
/
+4
*
Shaders: Harmonize Irrlicht and shader fog calculations
Lars Hofhansl
2016-10-24
1
-4
/
+4
*
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
1
-2
/
+2
*
Nodes shader: Decrease amplitude of waving leaves and plants
paramat
2016-03-30
1
-11
/
+15
*
Replace CRLF with LF in shader files
est31
2016-03-25
1
-86
/
+86
*
Shaders: fix fog not affecting opaque liquids
RealBadAngel
2016-02-23
1
-1
/
+1
*
Filmic HDR tone mapping
RealBadAngel
2016-02-09
1
-6
/
+42
*
Speed up and make more accurate relief mapping
RealBadAngel
2015-12-10
1
-5
/
+19
*
Shaders: use triple-frequency waving for leaves and plants
paramat
2015-09-07
1
-25
/
+23
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
2
-55
/
+4
*
Fix relief mapping issues
RealBadAngel
2015-07-16
2
-20
/
+76
*
Shaders fixes and cleanup relief mapping code.
RealBadAngel
2015-07-02
2
-44
/
+29
*
Bugfix: variable type mismatch
RealBadAngel
2015-06-28
1
-1
/
+1
*
Remove textures vertical offset. Fix for area enabling parallax.
RealBadAngel
2015-06-21
2
-12
/
+16
*
Automated whitespace error fix for last commit
est31
2015-06-14
1
-40
/
+40
*
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
2
-78
/
+135
*
Optimize bumpmapping mathematics
Loic Blot
2015-01-16
2
-8
/
+30
*
Revert "Optimize bumpmapping mathematics"
Craig Robbins
2015-01-16
2
-30
/
+8
*
Optimize bumpmapping mathematics
Loic Blot
2015-01-15
2
-8
/
+30
*
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-12-07
1
-3
/
+29
*
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-16
1
-27
/
+1
*
Make faces shading correct for all possible modes.
RealBadAngel
2014-08-14
1
-1
/
+1
*
Faces shading fixes
RealBadAngel
2014-07-07
1
-14
/
+0
*
Improved faces shading with and without shaders.
RealBadAngel
2014-06-17
2
-19
/
+13
*
Unite nodes shaders.
RealBadAngel
2014-06-15
2
-0
/
+263