aboutsummaryrefslogtreecommitdiff
path: root/client/shaders/object_shader (follow)
Commit message (Expand)AuthorAgeFilesLines
* Improve shadow filters (#12195)x20482022-05-212-112/+64
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-142-44/+63
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-071-34/+55
* Tune shadow perspective distortion (#12146)x20482022-03-312-13/+13
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-262-67/+73
* Correct normal bias for entitiesDmitry Kostenko2022-03-071-3/+7
* Change normal bias for entities to avoid shadow acneDmitry Kostenko2022-03-072-11/+12
* Remove debugging codeDmitry Kostenko2022-03-071-2/+0
* Ensure nightRatio is greater than zero in object shaderDmitry Kostenko2022-03-071-1/+1
* Fix shadow rendering with filtering disabledDmitry Kostenko2022-03-071-0/+3
* Improve lighting of entities.Dmitry Kostenko2022-03-072-7/+25
* Improve self-shadowing based on light/normal angleDmitry Kostenko2022-03-071-2/+6
* Copy shadow mapping shader from nodes to objectsDmitry Kostenko2022-03-072-82/+235
* Improvements to colored shadows (#11516)x20482021-10-011-1/+5
* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-171-3/+6
* Shadow mapping render pass (#11244)Liso2021-06-062-5/+338
* Fix swapped vertex colors on GLES2sfan52021-05-111-0/+4
* Fix GLES shader support after #9247 (#10727)Vitaliy2020-12-222-2/+10
* Cleanup shader generation code (#10663)Vitaliy2020-12-191-2/+2
* Fix MSAA stripes (#9247)HybridDog2020-12-042-3/+3
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-252-16/+20
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-172-59/+0
* Remove "generate normal maps" feature (#10313)hecks2020-09-141-31/+0
* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-251-0/+8
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-161-0/+4
* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-092-2/+9
* Add tone mapping for entities (#9521)Danila Shutov2020-04-061-0/+37
* Transform texture UVs with provided tex. matrix (#9515)Danila Shutov2020-03-161-1/+1
* Basic model shading (#9374)Danila Shutov2020-02-162-0/+175