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path: root/client/shaders/plants_shader/opengl_vertex.glsl (follow)
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* Unite nodes shaders.RealBadAngel2014-06-151-93/+0
| | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
* Normal maps generation on the fly.RealBadAngel2014-03-211-7/+14
| | | | | Parallax mapping with slope information. Overriding normal maps.
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-091-23/+22
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* Shaders rework.RealBadAngel2013-12-031-0/+87