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path: root/client/shaders/shadow_shaders/pass1_vertex.glsl (follow)
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* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-071-3/+7
* Tune shadow perspective distortion (#12146)x20482022-03-311-5/+5
* Apply texture matrix when rendering shadowmapDmitry Kostenko2022-03-071-1/+1
* Shadow mapping render pass (#11244)Liso2021-06-061-0/+26