Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 | 1 | -3/+7 |
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* | Tune shadow perspective distortion (#12146) | x2048 | 2022-03-31 | 1 | -5/+5 |
| | | | | | * Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance | ||||
* | Apply texture matrix when rendering shadowmap | Dmitry Kostenko | 2022-03-07 | 1 | -1/+1 |
| | | | | Fixes shadows of animated sprite entities | ||||
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 | 1 | -0/+26 |
Co-authored-by: x2048 <codeforsmile@gmail.com> |