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* Unite nodes shaders.RealBadAngel2014-06-153-209/+0
| | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
* Normal maps generation on the fly.RealBadAngel2014-03-212-111/+127
| | | | | Parallax mapping with slope information. Overriding normal maps.
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-092-29/+30
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* Fix shaders on some GPUsNovatux2013-12-081-3/+8
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* Shaders rework.RealBadAngel2013-12-033-0/+187