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path: root/client/shaders/water_surface_shader/opengl_fragment.glsl (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Optimize bumpmapping mathematicsLoic Blot2015-01-161-1/+6
| | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
* Revert "Optimize bumpmapping mathematics"Craig Robbins2015-01-161-6/+1
| | | | This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a.
* Optimize bumpmapping mathematicsLoic Blot2015-01-151-1/+6
| | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
* Improved faces shading with and without shaders.RealBadAngel2014-06-171-12/+0
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* Unite nodes shaders.RealBadAngel2014-06-151-0/+128
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.