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path: root/client/shaders/water_surface_shader/opengl_vertex.glsl (follow)
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* Automated whitespace error fix for last commitest312015-06-141-10/+10
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-141-7/+10
* Optimize bumpmapping mathematicsLoic Blot2015-01-161-8/+22
* Revert "Optimize bumpmapping mathematics"Craig Robbins2015-01-161-25/+11
* Optimize bumpmapping mathematicsLoic Blot2015-01-151-11/+25
* Restore finalColorBlend implementation in shaders.RealBadAngel2014-12-071-3/+29
* Let lighting be done only CPU side. Remove finalColorBlend implementation fro...RealBadAngel2014-08-161-27/+1
* Faces shading fixesRealBadAngel2014-07-071-14/+0
* Improved faces shading with and without shaders.RealBadAngel2014-06-171-7/+13
* Unite nodes shaders.RealBadAngel2014-06-151-0/+135