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* Remove unused shader matrices. (#4723)lhofhansl2016-11-041-2/+0
* Shaders: Remove special handling for liquids. (#4670)lhofhansl2016-10-261-9/+0
* Shaders: Apply tone mapping before fog calculation.Lars Hofhansl2016-10-251-4/+4
* Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl2016-10-241-4/+4
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-131-2/+2
* Replace CRLF with LF in shader filesest312016-03-251-135/+135
* Filmic HDR tone mappingRealBadAngel2016-02-091-8/+44
* Fix relief mapping issuesRealBadAngel2015-07-161-12/+30
* Automated whitespace error fix for last commitest312015-06-141-10/+10
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-142-20/+21
* Optimize bumpmapping mathematicsLoic Blot2015-01-162-9/+28
* Revert "Optimize bumpmapping mathematics"Craig Robbins2015-01-162-31/+12
* Optimize bumpmapping mathematicsLoic Blot2015-01-152-12/+31
* Restore finalColorBlend implementation in shaders.RealBadAngel2014-12-071-3/+29
* Let lighting be done only CPU side. Remove finalColorBlend implementation fro...RealBadAngel2014-08-161-27/+1
* Faces shading fixesRealBadAngel2014-07-071-14/+0
* Improved faces shading with and without shaders.RealBadAngel2014-06-172-19/+13
* Unite nodes shaders.RealBadAngel2014-06-152-0/+263