Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 | 1 | -1/+0 |
* | Shaders: Remove unnecessary 'if' statements | Lars Hofhansl | 2016-12-24 | 1 | -15/+16 |
* | Fog: Make fraction of visible distance at which fog starts configurable | Lars Hofhansl | 2016-12-07 | 1 | -1/+1 |
* | Fix unexplained shader issue (glsl compiler bug??) (#4757) | Rogier-5 | 2016-11-17 | 1 | -2/+14 |
* | Remove unused shader matrices. (#4723) | lhofhansl | 2016-11-04 | 1 | -2/+0 |
* | Shaders: Harmonize Irrlicht and shader fog calculations | Lars Hofhansl | 2016-10-24 | 1 | -2/+2 |
* | Use range-based fog instead of z-plane based. | Lars Hofhansl | 2016-10-13 | 1 | -1/+1 |
* | Replace CRLF with LF in shader files | est31 | 2016-03-25 | 1 | -34/+34 |
* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 | 2 | -0/+149 |