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Server-optimized Minetest 5.6.0
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Author
Age
Files
Lines
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
10
-12
/
+956
*
Fix swapped vertex colors on GLES2
sfan5
2021-05-11
5
-3
/
+23
*
Use vec4 for varTexCoord in interlaced shader (#11004)
Muhammad Rifqi Priyo Susanto
2021-03-01
2
-2
/
+2
*
Fix GLES shader support after #9247 (#10727)
Vitaliy
2020-12-22
4
-4
/
+20
*
Cleanup shader generation code (#10663)
Vitaliy
2020-12-19
2
-4
/
+4
*
Fix MSAA stripes (#9247)
HybridDog
2020-12-04
4
-8
/
+11
*
Sky: support GLES2
numzero
2020-11-26
2
-0
/
+10
*
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-25
12
-65
/
+82
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
4
-201
/
+2
*
Remove "generate normal maps" feature (#10313)
hecks
2020-09-14
2
-76
/
+2
*
shaders: Fix transparency on GC7000L (#10036)
mntmn
2020-08-25
2
-0
/
+16
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
1
-0
/
+4
*
Fix broken coloring of wielditems (#9969)
Danila Shutov
2020-06-09
2
-2
/
+9
*
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
Danila Shutov
2020-04-19
2
-159
/
+0
*
Shaders: Complete 478e753. OpenGL 4.3 compatiblity
SmallJoker
2020-04-18
1
-2
/
+2
*
Add tone mapping for entities (#9521)
Danila Shutov
2020-04-06
1
-0
/
+37
*
Transform texture UVs with provided tex. matrix (#9515)
Danila Shutov
2020-03-16
1
-1
/
+1
*
Basic model shading (#9374)
Danila Shutov
2020-02-16
2
-0
/
+175
*
Shaders: Fix OpenGL < 4.3 compatibility
SmallJoker
2020-02-16
1
-8
/
+6
*
Waves generated with Perlin-type noise #8994
Lars Hofhansl
2019-11-19
1
-6
/
+53
*
Simple shader fixes. (#8991)
lhofhansl
2019-09-26
2
-0
/
+17
*
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat
2019-03-27
1
-1
/
+1
*
Shaders: Fix comment line (#7668)
xzcx
2018-08-30
1
-1
/
+1
*
Rewrite rendering engine (#6253)
Vitaliy
2017-10-31
2
-0
/
+27
*
Shaders: Remove unused water surface shader
paramat
2017-05-08
2
-313
/
+0
*
Fix fog weirdness (#5146)
numberZero
2017-01-31
1
-1
/
+1
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
3
-50
/
+39
*
Shaders: Remove unnecessary 'if' statements
Lars Hofhansl
2016-12-24
3
-46
/
+46
*
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
3
-3
/
+3
*
Fix unexplained shader issue (glsl compiler bug??) (#4757)
Rogier-5
2016-11-17
3
-6
/
+42
*
Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
4
-8
/
+0
*
Shaders: Remove special handling for liquids. (#4670)
lhofhansl
2016-10-26
2
-18
/
+0
*
Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl
2016-10-25
2
-8
/
+8
*
Shaders: Harmonize Irrlicht and shader fog calculations
Lars Hofhansl
2016-10-24
3
-10
/
+10
*
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
3
-5
/
+5
*
Nodes shader: Decrease amplitude of waving leaves and plants
paramat
2016-03-30
1
-11
/
+15
*
Replace CRLF with LF in shader files
est31
2016-03-25
5
-273
/
+273
*
Shaders: fix fog not affecting opaque liquids
RealBadAngel
2016-02-23
1
-1
/
+1
*
Filmic HDR tone mapping
RealBadAngel
2016-02-09
2
-14
/
+86
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
4
-0
/
+31
*
Speed up and make more accurate relief mapping
RealBadAngel
2015-12-10
1
-5
/
+19
*
Shaders: use triple-frequency waving for leaves and plants
paramat
2015-09-07
1
-25
/
+23
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
2
-55
/
+4
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
2
-0
/
+149
*
Fix relief mapping issues
RealBadAngel
2015-07-16
3
-32
/
+106
*
Shaders fixes and cleanup relief mapping code.
RealBadAngel
2015-07-02
2
-44
/
+29
*
Bugfix: variable type mismatch
RealBadAngel
2015-06-28
1
-1
/
+1
*
Add minimap feature
RealBadAngel
2015-06-27
2
-0
/
+43
*
Remove textures vertical offset. Fix for area enabling parallax.
RealBadAngel
2015-06-21
2
-12
/
+16
*
Automated whitespace error fix for last commit
est31
2015-06-14
2
-50
/
+50
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