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* Change naming convention to be modname:* instead of modname_* (sorry modders!)Perttu Ahola2011-12-033-25/+29
* Fix note about run-in-place mod search path in mods/default/init.luaPerttu Ahola2011-12-031-1/+1
* Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola2011-12-031-0/+17
* Remove accidental stupid naming in craftitem examplePerttu Ahola2011-12-031-1/+1
* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-033-101/+120
* Remove unnecessary debug output from mods/default/init.luaPerttu Ahola2011-12-021-3/+1
* Show bare hand when no item is selectedPerttu Ahola2011-12-021-0/+0
* Script-defined creative inventoryPerttu Ahola2011-12-022-0/+43
* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-025-204/+204
* Add time_from_last_punch to Lua APIPerttu Ahola2011-12-021-1/+3
* Fix /give(me) commands a bit in default modPerttu Ahola2011-12-021-6/+10
* Players are more like objects + related stuffPerttu Ahola2011-12-011-21/+142
* Note in init.lua the methods specific to the "generic" node metadataPerttu Ahola2011-12-011-0/+1
* Fix sand to be cookable to glassPerttu Ahola2011-12-011-0/+1
* Move craftitem_place_item as minetest.craftitem_place_item in builtin.luaPerttu Ahola2011-11-303-43/+49
* ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_...Perttu Ahola2011-11-301-0/+4
* Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola2011-11-301-3/+5
* List added functions in default/init.luaPerttu Ahola2011-11-301-0/+3
* Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ge...Perttu Ahola2011-11-301-0/+4
* Create the necessary API for /giveme and /give and implement those commands; ...Perttu Ahola2011-11-293-144/+212
* Modify bucket namingsPerttu Ahola2011-11-291-4/+4
* Add bucket texturesPerttu Ahola2011-11-293-0/+0
* Reorganize modsPerttu Ahola2011-11-295-537/+628
* Add a note about the default mod not using the modname_ prefix in texturesPerttu Ahola2011-11-291-0/+1
* CraftItem rework and Lua interfaceKahrl2011-11-291-3/+200
* Rename menu background to menubg.png, move unknown_block.png and unknown_obje...Perttu Ahola2011-11-293-0/+0
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-291-2/+266
* Initial NodeMetaRef stuffPerttu Ahola2011-11-291-2/+23
* Lua interface for ActiveBlockModifierPerttu Ahola2011-11-291-30/+11
* Comment fix in builtin.luaPerttu Ahola2011-11-291-1/+1
* For consistency, implement calling of on_chat_message callbacks in CPerttu Ahola2011-11-291-10/+0
* Implement callback registration in Lua instead of CPerttu Ahola2011-11-291-6/+15
* Add chat message callback and send functionsPerttu Ahola2011-11-292-0/+39
* Add depends.txt for mods/give_initial_stuffPerttu Ahola2011-11-291-0/+2
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-291-2/+33
* Comment out print("on_generated: ...") in LuaPerttu Ahola2011-11-291-1/+1
* Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola2011-11-291-1/+1
* Add on_generated hookPerttu Ahola2011-11-291-0/+7
* Fix TNT scriptPerttu Ahola2011-11-291-2/+2
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-291-1/+15
* Re-implement give_initial_stuffPerttu Ahola2011-11-291-0/+12
* Exception handling in Lua setting getPerttu Ahola2011-11-291-1/+2
* Lua setting getterPerttu Ahola2011-11-291-0/+5
* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-291-62/+10
* liquid_type -> liquidtypePerttu Ahola2011-11-291-1/+1
* Make node definitions available to LuaPerttu Ahola2011-11-292-1/+50
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-291-0/+432
* Fix random node definition stuffPerttu Ahola2011-11-292-4/+6
* Add builtin.luaPerttu Ahola2011-11-291-0/+102
* builtin.luaPerttu Ahola2011-11-291-74/+4