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* Add bucket texturesPerttu Ahola2011-11-293-0/+0
* Reorganize modsPerttu Ahola2011-11-295-537/+628
* Add a note about the default mod not using the modname_ prefix in texturesPerttu Ahola2011-11-291-0/+1
* CraftItem rework and Lua interfaceKahrl2011-11-291-3/+200
* Rename menu background to menubg.png, move unknown_block.png and unknown_obje...Perttu Ahola2011-11-293-0/+0
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-291-2/+266
* Initial NodeMetaRef stuffPerttu Ahola2011-11-291-2/+23
* Lua interface for ActiveBlockModifierPerttu Ahola2011-11-291-30/+11
* Comment fix in builtin.luaPerttu Ahola2011-11-291-1/+1
* For consistency, implement calling of on_chat_message callbacks in CPerttu Ahola2011-11-291-10/+0
* Implement callback registration in Lua instead of CPerttu Ahola2011-11-291-6/+15
* Add chat message callback and send functionsPerttu Ahola2011-11-292-0/+39
* Add depends.txt for mods/give_initial_stuffPerttu Ahola2011-11-291-0/+2
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-291-2/+33
* Comment out print("on_generated: ...") in LuaPerttu Ahola2011-11-291-1/+1
* Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola2011-11-291-1/+1
* Add on_generated hookPerttu Ahola2011-11-291-0/+7
* Fix TNT scriptPerttu Ahola2011-11-291-2/+2
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-291-1/+15
* Re-implement give_initial_stuffPerttu Ahola2011-11-291-0/+12
* Exception handling in Lua setting getPerttu Ahola2011-11-291-1/+2
* Lua setting getterPerttu Ahola2011-11-291-0/+5
* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-291-62/+10
* liquid_type -> liquidtypePerttu Ahola2011-11-291-1/+1
* Make node definitions available to LuaPerttu Ahola2011-11-292-1/+50
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-291-0/+432
* Fix random node definition stuffPerttu Ahola2011-11-292-4/+6
* Add builtin.luaPerttu Ahola2011-11-291-0/+102
* builtin.luaPerttu Ahola2011-11-291-74/+4
* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-291-2/+3
* Some node definitions in LuaPerttu Ahola2011-11-291-0/+110
* Mode node definition loading from Lua (still not finished), fix metadata crea...Perttu Ahola2011-11-291-9/+41
* Random Lua tweaks/fixesPerttu Ahola2011-11-291-4/+4
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-291-9/+6
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-291-12/+38
* Falling sand and gravelPerttu Ahola2011-11-291-27/+142
* Node place/dig Lua callbacksPerttu Ahola2011-11-291-0/+23
* Fix crafted tools being a very tiny bit worn in default/init.luaPerttu Ahola2011-11-291-13/+13
* Add classic crafting recipes to default/init.luaPerttu Ahola2011-11-291-1/+260
* Crafting definition in scriptsPerttu Ahola2011-11-291-0/+23
* Initial node definition stuffPerttu Ahola2011-11-291-0/+5
* Improve glassPerttu Ahola2011-11-291-0/+0
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29108-0/+4
* Set traditional minetest durability values to toolsPerttu Ahola2011-11-291-8/+8
* Move tool definitions to scriptPerttu Ahola2011-11-291-0/+199
* Scripting: Allow multiple global step callbacks and improve documentationPerttu Ahola2011-11-291-9/+43
* Handle undefined objects betterPerttu Ahola2011-11-292-63/+0
* Scripting WIP: Add global environment step function on_stepPerttu Ahola2011-11-291-1/+4
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-291-0/+2
* Scripting WIPPerttu Ahola2011-11-291-0/+45