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* Document hypertext escaping (#11374)Wuzzy2021-06-221-0/+3
* Move build/android directory to root of project (#11283)NeroBurner2021-06-211-1/+1
* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-201-0/+7
* Add roadmap (#10536)rubenwardy2021-06-171-0/+69
* Add metatables to lua vectors (#11039)DS2021-06-041-8/+51
* Add core.compare_block_status function (#11247)SmallJoker2021-05-301-0/+13
* Fix base64 validation and add unittests (#10515)Lars Müller2021-05-302-2/+6
* UnitSAO: Prevent circular attachmentsSmallJoker2021-05-291-0/+2
* Improve liquid documentation (#11158)Wuzzy2021-05-061-2/+26
* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-232-6/+10
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-201-5/+11
* Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob03292021-04-131-1/+1
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-111-2/+13
* Add vector.to_string and vector.from_string (#10323)DS2021-04-051-0/+10
* Sort out cURL timeouts and increase defaultsfan52021-04-021-1/+1
* Add `math.round` and fix `vector.round` (#10803)Vincent Robinson2021-04-021-0/+3
* Block & report player self-interaction (#11137)Lars Müller2021-03-301-0/+1
* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-301-1/+2
* Add entry in features table for degrotate changessfan52021-03-301-0/+3
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-301-3/+8
* lua_api.txt: Fix style selector examplesHugues Ross2021-03-211-6/+6
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-161-1/+2
* Slap u64 on everything time-y (#10984)Lars Müller2021-02-241-1/+0
* Continue with 5.5.0-devsfan52021-02-232-2/+2
* Allow overwriting media files of dependencies (#10752)DS2021-02-231-0/+3
* Add nametag background setting and object property (#10937)rubenwardy2021-02-171-4/+14
* Fix short_description fallback order (#10943)rubenwardy2021-02-171-6/+7
* Use consistent temp folder path (#10892)rubenwardy2021-02-071-0/+1
* Fix documentation of formspec sound style (#10913)Wuzzy2021-02-041-5/+5
* Revise dynamic_add_media API to better accomodate future changessfan52021-02-011-10/+12
* Preserve immortal group for players when damage is disabledsfan52021-01-311-2/+3
* Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy2021-01-311-0/+2
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-291-4/+14
* Clarify key_value_swap's edge case (#10799)Graham Northup2021-01-291-1/+2
* Consistently use "health points" (#10868)Zughy2021-01-271-2/+2
* FormSpec: Add list spacing, slot size, and noclip (#10083)Vincent Robinson2021-01-231-1/+7
* Use JSON for favorites, move server list code to Lua (#10085)rubenwardy2021-01-221-26/+0
* Removed some obsolete code (#10562)Zughy2021-01-211-11/+0
* ObjectRef: fix some v3f checks (#10602)Zughy2021-01-211-11/+12
* Fix double word "true" in minetest.is_nan explanation (#10820)M.K2021-01-181-1/+1
* Document how to make nametags background disappear on players' head (#10783)Zughy2021-01-111-1/+5
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-111-3/+7
* ContentDB: Add overwrite dialog when content is already installed (#10768)rubenwardy2021-01-041-0/+2
* Add on_deactivate callback for luaentities (#10723)hecks2021-01-021-0/+2
* Clarify documentation of minetest.get_modpath and minetest.get_modnames (#10771)OgelGames2021-01-021-5/+8
* Add minetest.get_objects_in_area (#10668)Elias Fleckenstein2020-12-291-0/+3
* Add open user data button to main menu (#10579)rubenwardy2020-12-191-0/+7
* Documentation for highest formspec_version[] and changelog (#10592)DS2020-12-181-0/+17
* Formspec: Allow to specify frame loop for model[] (#10679)Thomas--S2020-12-151-1/+5
* lua_api.txt: Add mod_orgin to node def (#10697)wsor40352020-12-151-0/+7