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* Wieldhand: Allow overriding the handTeTpaAka2016-11-261-0/+7
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-231-0/+7
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-181-1/+2
* Builtin/../item: Enable tool breaking soundsAuke Kok2016-11-181-0/+1
* Lua_api.txt: Naming convention for custom item/entity fieldsWuzzy2016-11-151-2/+9
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-186/+3
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-3/+186
* Rename nodeupdate and nodeupdate_single and make them part of the official APIest312016-11-141-0/+9
* Nodeupdate: Remove documentation in lua_api.txtparamat2016-11-121-5/+0
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-021-0/+1
* Add version APIShadowNinja2016-10-311-0/+11
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-311-1/+3
* Document item use callbacks (#4668)raymoo2016-10-271-0/+5
* Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'paramat2016-10-211-5/+6
* Builtin: Add vector.floor helper functionrubenwardy2016-10-171-1/+2
* Make documentation about ItemStack:set_{name,count,wear} clearersfan52016-10-151-5/+3
* Attached particle spawnersraymoo2016-10-131-0/+2
* Fix backwards compatibility issue introduced by close_on_enterrubenwardy2016-10-081-9/+11
* Lua_api.txt: Add biome and nodeupdate documentationparamat2016-10-081-1/+7
* Forceloading: Transient forceloadsraymoo2016-10-031-3/+7
* Formspec: Add container[] and container_end[] elementsrubenwardy2016-10-031-0/+9
* Register.lua: Throw error if node 'light_source' > core.LIGHT_MAXparamat2016-09-171-1/+4
* Lua_api.txt: Add note of maximum value for node 'light_source'paramat2016-09-151-1/+1
* Add an [invert:<mode> texture modifierThomas--S2016-09-151-0/+9
* Decorations: Generalise 'spawn by' to be used by all decoration typesparamat2016-09-141-8/+8
* Allow escaping of texture names when passed as an argument to a modifiersfan52016-09-141-2/+12
* fix missing parameters in some mentions of entity callbacksraymoo2016-09-121-3/+5
* Return nil on empty get_area() (#4508)James Stevenson2016-09-101-0/+1
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-081-1/+14
* Allow fields to choose whether they close on enter pressrubenwardy2016-08-271-3/+15
* Make plantlike drawtype more funAuke Kok2016-08-261-0/+16
* Lua_api.txt: Change 'maxwear' to 'uses' in 'tool_capabilities'DonBatman2016-08-141-11/+10
* Add an [opacity:<r> texture modifier. Makes the base image transparent accord...Thomas--S2016-08-121-0/+10
* texture_packs.txt: Document special texturesSmallJoker2016-07-301-0/+81
* Documentation: Create texture_packs.txtrubenwardy2016-07-303-70/+78
* lua_api.txt: Document how to properly clear node metadatamtango6882016-07-301-0/+1
* Main menu, lua_api.txt: Fix mod/texture pack screenshot size issuesWuzzy2016-07-271-1/+36
* lua_api.txt: Remove tooltip checkbox[] elementJames Stevenson2016-07-211-2/+1
* HTTP lua API docs: correct some function referencesest312016-07-121-3/+3
* Builtin/profiler: Replace game profiler (#4245)Tim2016-07-121-0/+6
* Lua_api.txt: Fix description of node drop behaviourDuane2016-07-121-2/+2
* Adding minetest.clear_craftFoghrye42016-07-051-0/+8
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-031-0/+19
* Remove old docs. We have VCS history anyways. (#4266)Pavel Puchkin2016-07-032-492/+0
* Player: New get_look, set_look APIraymoo2016-06-241-4/+14
* Builtin/game/item: Add `place_param2` nodedef fieldAuke Kok2016-06-171-0/+1
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-111-1/+2
* Lua_api.txt: Split long lines. Capitalise 'Biome API'. Minor editsparamat2016-06-071-53/+76
* Biome API: Add per-biome riverbed material and depthparamat2016-06-051-0/+6
* PcgRandom: Fix/improve documentationkwolekr2016-06-041-1/+3