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* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-161-1/+0
* Use new field names and reorder fields a bit in minimal gamePerttu Ahola2012-06-161-67/+67
* Node texture animationPerttu Ahola2012-06-163-3/+14
* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not em...darkrose2012-06-031-0/+34
* fix locked chest to not destroy denied items (minimal game)darkrose2012-06-031-1/+1
* Add fire visualization to minimal furnace menuPerttu Ahola2012-06-033-13/+23
* Use proper furnace cook timePerttu Ahola2012-06-031-1/+1
* Lua implementation of furnace with visible active statedarkrose2012-06-032-0/+129
* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-031-3/+79
* minetest.get_craft_resultPerttu Ahola2012-06-031-0/+51
* Implement sign using form field protocolPerttu Ahola2012-06-031-1/+10
* Properly create metadata inventories in minimalPerttu Ahola2012-06-031-4/+10
* Random node metadata thingsPerttu Ahola2012-06-031-0/+6
* Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola2012-06-031-3/+28
* Add missing mapgen.lua to games/minimalPerttu Ahola2012-04-061-0/+114
* Make the minimal development test somewhat playable by adding ore generation ...Perttu Ahola2012-04-051-0/+3
* Rework tool_capabilities a bit (maxwear->uses, scale dig time according to le...Perttu Ahola2012-03-291-29/+29
* Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola2012-03-281-0/+23
* Add default_grass_footstep.1.ogg as a test sound in minimalPerttu Ahola2012-03-271-0/+0
* Move games/minetest to games/minimal and update README.txtPerttu Ahola2012-03-2685-0/+1510