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* Remove mapgen_air alias (#935)0gb.us2013-10-051-1/+0
* Add mapgen_stair_cobble alias to minimalSfan52013-09-061-0/+1
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-061-0/+4
* Add drowningPilzAdam2013-06-191-0/+0
* Compress texturesDavid Gumberg2013-06-1885-0/+0
* Move scriptapi to separate folder (by sapier)sapier2013-05-252-28/+28
* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-201-3/+3
* Add Mapgen V7, reorganize biomeskwolekr2013-04-071-93/+0
* Add different place sound for nodesPilzAdam2013-03-291-0/+2
* Use minetest.register_ore() in minimalPilzAdam2013-03-241-54/+64
* Mapgen indev: float islands, larger far biomesproller2013-03-241-0/+3
* Liquid fine tuningproller2013-03-141-10/+13
* new adjustable finite liquidproller2013-02-241-2/+8
* Readded and optimized mapgen V6kwolekr2013-01-211-5/+22
* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-211-0/+76
* Add the group attached_nodePilzAdam2012-12-011-4/+4
* Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola2012-11-094-0/+0
* Add functions to the default mod of minimal game to support old codePilzAdam2012-11-011-0/+16
* Move falling to builtinPilzAdam2012-10-311-71/+2
* Fix crash when furnace is full (minimal game)Perttu Ahola2012-08-121-1/+1
* Deprecate minetest.add_to_creative_inventory and use group not_in_creative_in...Perttu Ahola2012-07-251-34/+0
* Add notice in the minimal gamePerttu Ahola2012-07-251-0/+8
* Improve inventory callbacks a bitPerttu Ahola2012-07-251-3/+3
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-251-40/+23
* Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-231-121/+12
* Implement formspecdarkrose2012-07-221-1/+1
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-1/+1
* Revert back proper crack texturePerttu Ahola2012-06-161-0/+0
* Allow node cracking animations of any lengthPerttu Ahola2012-06-162-0/+0
* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-161-1/+0
* Use new field names and reorder fields a bit in minimal gamePerttu Ahola2012-06-161-67/+67
* Node texture animationPerttu Ahola2012-06-163-3/+14
* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not em...darkrose2012-06-031-0/+34
* fix locked chest to not destroy denied items (minimal game)darkrose2012-06-031-1/+1
* Add fire visualization to minimal furnace menuPerttu Ahola2012-06-033-13/+23
* Use proper furnace cook timePerttu Ahola2012-06-031-1/+1
* Lua implementation of furnace with visible active statedarkrose2012-06-032-0/+129
* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-031-3/+79
* minetest.get_craft_resultPerttu Ahola2012-06-031-0/+51
* Implement sign using form field protocolPerttu Ahola2012-06-031-1/+10
* Properly create metadata inventories in minimalPerttu Ahola2012-06-031-4/+10
* Random node metadata thingsPerttu Ahola2012-06-031-0/+6
* Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola2012-06-031-3/+28
* Add missing mapgen.lua to games/minimalPerttu Ahola2012-04-061-0/+114
* Make the minimal development test somewhat playable by adding ore generation ...Perttu Ahola2012-04-051-0/+3
* Rework tool_capabilities a bit (maxwear->uses, scale dig time according to le...Perttu Ahola2012-03-291-29/+29
* Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola2012-03-281-0/+23
* Add default_grass_footstep.1.ogg as a test sound in minimalPerttu Ahola2012-03-271-0/+0
* Move games/minetest to games/minimal and update README.txtPerttu Ahola2012-03-2685-0/+1510