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* Change debug optimization level back to -O1kwolekr2013-07-021-1/+1
* Replace C++ mainmenu by formspec powered onesapier2013-07-021-5/+6
* New math mapgen with fractal based worldsproller2013-06-231-0/+1
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-22/+7
* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapg...kwolekr2013-04-211-0/+1
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-181-0/+1
* Use system wide LuaJIT if aviable.RealBadAngel2013-04-081-9/+20
* Revert "Fix to be able to build from dir different than source dir"kwolekr2013-04-071-1/+1
* Add Mapgen V7, reorganize biomeskwolekr2013-04-071-0/+1
* Fix to be able to build from dir different than source dirDiego Martínez2013-04-061-1/+1
* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-061-0/+1
* Fix build on Linux with some glibcskwolekr2013-03-291-1/+1
* Allow spawning particles from the server, from luaJeija2013-03-231-0/+1
* Add singlenode mapgen; generates solely the node 'mapgen_singlenode', default...Perttu Ahola2013-03-221-0/+1
* build with ogles2 driverproller2013-03-161-0/+2
* initial mapgen indev version with farscale feature and huge cavesproller2013-03-161-0/+1
* Re-add dungeons in new dungeongen.cppkwolekr2013-03-101-0/+1
* split scriptapi.cppsapier2013-03-051-0/+13
* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-251-0/+1
* Add sound volume controls to ingame menuRealBadAngel2013-02-231-0/+1
* new auto masterserverproller2013-02-221-5/+24
* Add Freetype supportIlya Zhuravlev2013-02-141-0/+45
* Server requires gettext library as wellDmitry Marakasov2013-02-121-0/+1
* Readded and optimized mapgen V6kwolekr2013-01-211-0/+1
* The new mapgen, noise functions, et al.kwolekr2013-01-211-0/+1
* Basic support for configuring which mods to load for each worldJürgen Doser2013-01-211-0/+1
* Add a list of servers to the "Multiplayer" tabJeija2013-01-211-0/+1
* Add particlesJeija2013-01-141-0/+1
* L-System treegenRealBadAngel2012-12-301-0/+1
* Tweak CMake files for cURLsfan52012-12-181-1/+6
* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-161-0/+23
* ShaderSource and silly example shadersKahrl2012-12-021-0/+1
* Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola2012-11-261-0/+1
* Move a function from clientserver.h to clientserver.cppPerttu Ahola2012-11-261-0/+1
* Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I2012-08-121-1/+0
* Experimental-ish rollback functionalityPerttu Ahola2012-07-271-0/+2
* Improve build configuration optionsPerttu Ahola2012-07-231-5/+3
* Implement formspecdarkrose2012-07-221-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+0
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-171-0/+6
* WIP node metadata, node timersKahrl2012-06-031-0/+1
* Fix buildbotPerttu Ahola2012-04-031-1/+1
* Add optional MINGWM10_DLL to cmake installPerttu Ahola2012-04-031-0/+5
* Fix things for cross-compiling using mingwPerttu Ahola2012-04-021-8/+17
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-0/+1
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola2012-03-301-1/+0
* ObjectPropertiesPerttu Ahola2012-03-301-1/+1
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-291-0/+1
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-1/+0
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-271-0/+1