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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-171-0/+6
* WIP node metadata, node timersKahrl2012-06-031-0/+1
* Fix buildbotPerttu Ahola2012-04-031-1/+1
* Add optional MINGWM10_DLL to cmake installPerttu Ahola2012-04-031-0/+5
* Fix things for cross-compiling using mingwPerttu Ahola2012-04-021-8/+17
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-0/+1
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola2012-03-301-1/+0
* ObjectPropertiesPerttu Ahola2012-03-301-1/+1
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-291-0/+1
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-1/+0
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-271-0/+1
* Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used opti...Perttu Ahola2012-03-251-3/+25
* Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRSPerttu Ahola2012-03-251-0/+1
* Don't try to use sound if building only serverPerttu Ahola2012-03-251-2/+2
* Cache textures by checksumJonathan Neuschäfer2012-03-251-0/+1
* Build configuration fixes/improvements on WindowsPerttu Ahola2012-03-251-31/+52
* Fix build on MinGW (as compared to Linux)Perttu Ahola2012-03-241-1/+1
* c55sound continuedPerttu Ahola2012-03-241-2/+3
* celeron55's sound system initial frameworkPerttu Ahola2012-03-241-0/+34
* Fix for MSVC and move stuff around a bit in CMakeLists.txt and src/CMakeLists...Perttu Ahola2012-03-201-3/+0
* Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola2012-03-201-1/+2
* Fix installation in cmake project filesPerttu Ahola2012-03-181-9/+1
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-181-0/+1
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-0/+1
* Add confirmation menu and make world deletion possible in GUIPerttu Ahola2012-03-131-0/+1
* World creation button and dialog and functionalityPerttu Ahola2012-03-131-0/+1
* Add quicktune.{cpp,h}Perttu Ahola2012-03-121-0/+1
* command-line/world game selectionPerttu Ahola2012-03-111-0/+1
* Chat console, including a number of rebases and modifications.Kahrl2012-03-101-0/+2
* Remove servermain.cpp, use main.cpp with a couple of #ifdefs insteadPerttu Ahola2012-03-101-1/+1
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-101-0/+1
* Digging time groups WIPPerttu Ahola2012-03-101-1/+1
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-1/+0
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-2/+1
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-021-0/+1
* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-041-1/+0
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-031-0/+1
* Better mod loading error handlingPerttu Ahola2011-12-031-0/+1
* Script-defined creative inventoryPerttu Ahola2011-12-021-1/+0
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-021-0/+1
* Remove content_inventory.{h,cpp}Perttu Ahola2011-11-291-1/+0
* CraftItem rework and Lua interfaceKahrl2011-11-291-0/+1
* Fix CMake install data pathPerttu Ahola2011-11-291-1/+3
* Update installation in CMakeLists.txtPerttu Ahola2011-11-291-3/+5
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-291-0/+1
* Crafting definition in scriptsPerttu Ahola2011-11-291-0/+1
* Node definition namesPerttu Ahola2011-11-291-0/+1
* Move tool definitions to scriptPerttu Ahola2011-11-291-1/+0
* GameDef compilesPerttu Ahola2011-11-291-2/+2
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-0/+1