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* Allow zoom to actually show more data.Lars Hofhansl2017-11-151-2/+3
* Add setting for near plane distance. (#6395)Rob Blanckaert2017-10-071-0/+2
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-301-1/+1
* Add clientside translations.Ekdohibs2017-08-241-4/+6
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-1/+1
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-161-10/+9
* Player::getSpeed/setSpeed use const refsLoic Blot2017-08-141-1/+1
* Move the nametag back to the top of the player (#6179)TeTpaAka2017-07-291-3/+4
* Camera: Fix wieldmesh glitch after teleporting (#6138)kilbith2017-07-151-1/+2
* Camera: Arm inertia code cleanup (#6094)kilbith2017-07-041-43/+31
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-021-9/+4
* Camera: Improve arm inertiaJean-Patrick Guerrero2017-07-021-32/+51
* Fix arm inertia limit casekilbith2017-06-271-4/+8
* Fix undefined behaviour in arm movement when dividing by zeroLoic Blot2017-06-261-6/+11
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-2/+4
* Fix Camera::add_arm_inertia -> addArmInertiaLoic Blot2017-06-261-2/+2
* Add Arm Inertia (#6050)kilbith2017-06-261-3/+80
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-29/+1
* Nametag: remove colour codes before calculating alignment. (#5862)red-0012017-05-311-1/+2
* [CSM] Add camera API (#5609)bigfoot5472017-05-051-0/+5
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-251-6/+3
* Hardware coloring for itemstacksDániel Juhász2017-04-081-1/+2
* Wieldmesh: Natural orientation depending on pitch (#5490)kilbith2017-03-311-1/+4
* Zoom FOV: Reduce minimum zoom FOV to 7 degreesparamat2017-01-231-2/+1
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-201-1/+0
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-11/+10
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-3/+2
* Use relative position for nametagsSmallJoker2016-10-061-1/+1
* Camera: Higher frequency limit for view/hand bobbing and footstepsparamat2016-08-261-1/+1
* Zooming the camera requires the 'zoom' privilegeBen Deutsch2016-08-101-1/+1
* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-101-2/+8
* Fix nametag hidingest312016-04-021-0/+6
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-211-143/+8
* Camera: Don't count camera offset twice for Nametagged CAOsRealBadAngel2016-02-191-2/+1
* Move object nametags to cameraRealBadAngel2016-02-181-0/+49
* Fix wield item glitchRealBadAngel2016-01-181-1/+1
* Fix clang warningShadowNinja2015-10-311-1/+1
* Rename macros with two leading underscoresShadowNinja2015-10-141-2/+2
* Add wielded (and CAOs) shaderRealBadAngel2015-07-211-7/+2
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-211-30/+12
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-3/+2
* Make camera clear error message if there's no errorShadowNinja2015-03-271-0/+2
* Change error_message from wstring to stringShadowNinja2015-03-271-26/+12
* Return step smoothing value to 23paramat2015-01-081-1/+1
* Allow footstep sounds to play for liquid and ladder nodes, making swimming an...MirceaKitsune2014-12-121-12/+16
* Increase third person view distanceCalinou2014-12-071-1/+1
* Fix regression (increase/decrease viewing range with +/- keys)Craig Robbins2014-12-071-4/+2
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-071-7/+24
* Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou2014-11-261-1/+1
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-67/+24