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* Add wielded (and CAOs) shaderRealBadAngel2015-07-211-7/+2
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-211-30/+12
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-3/+2
* Make camera clear error message if there's no errorShadowNinja2015-03-271-0/+2
* Change error_message from wstring to stringShadowNinja2015-03-271-26/+12
* Return step smoothing value to 23paramat2015-01-081-1/+1
* Allow footstep sounds to play for liquid and ladder nodes, making swimming an...MirceaKitsune2014-12-121-12/+16
* Increase third person view distanceCalinou2014-12-071-1/+1
* Fix regression (increase/decrease viewing range with +/- keys)Craig Robbins2014-12-071-4/+2
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-071-7/+24
* Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou2014-11-261-1/+1
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-67/+24
* Add support for interlaced polarized 3d screenssapier2014-05-181-27/+52
* Add support for dpi based HUD scalingsapier2014-04-271-2/+2
* Fix all warnings reported by clangSfan52014-04-151-1/+0
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-2/+8
* Add third person viewBlockMen2014-04-121-8/+53
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-2/+14
* Fix and improve view range tunerPerttu Ahola2013-08-031-22/+24
* Fix disappearing of wielditemPilzAdam2013-05-211-1/+2
* Dont animate changing wielditem from hand to handPilzAdam2013-05-201-1/+2
* Add a little animation when changing the wielded itemPilzAdam2013-05-201-11/+50
* Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen2013-05-181-2/+1
* Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0Perttu Ahola2013-04-231-0/+2
* Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune2013-04-111-2/+27
* fix mesh leak in camera classsapier2013-04-071-3/+5
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-031-0/+2
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-031-2/+5
* Smooth day-night transitionsPerttu Ahola2012-12-021-1/+1
* Get rid of jordan4ibanez's insane digging animation speedPerttu Ahola2012-12-021-1/+1
* On-demand item meshes and texturesPerttu Ahola2012-12-021-1/+1
* Add jordan4ibanez' better digging animationPilzAdam2012-11-101-6/+6
* Define M_PI on MSVCPerttu Ahola2012-07-211-0/+1
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-1/+15
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-14/+15
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-1/+2
* Increase vertical FOV on lower aspect ratios (<16:10)Perttu Ahola2012-03-271-0/+3
* Digging and placing soundsPerttu Ahola2012-03-241-2/+12
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-241-3/+7
* c55sound continuedPerttu Ahola2012-03-241-3/+14
* Attempt to fix build for MSVCPerttu Ahola2012-03-181-7/+7
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-181-2/+6
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-0/+1
* Set fixed FOV for the wielded itemKahrl2012-03-101-1/+1
* Make Camera::updateViewingRange more snappy in following the min/max settingsPerttu Ahola2012-03-101-5/+10
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-101-2/+21
* Page up and down change the minimum viewing rangeKahrl2012-02-011-30/+26