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* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-11/+10
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-3/+2
* Use relative position for nametagsSmallJoker2016-10-061-1/+1
* Camera: Higher frequency limit for view/hand bobbing and footstepsparamat2016-08-261-1/+1
* Zooming the camera requires the 'zoom' privilegeBen Deutsch2016-08-101-1/+1
* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-101-2/+8
* Fix nametag hidingest312016-04-021-0/+6
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-211-143/+8
* Camera: Don't count camera offset twice for Nametagged CAOsRealBadAngel2016-02-191-2/+1
* Move object nametags to cameraRealBadAngel2016-02-181-0/+49
* Fix wield item glitchRealBadAngel2016-01-181-1/+1
* Fix clang warningShadowNinja2015-10-311-1/+1
* Rename macros with two leading underscoresShadowNinja2015-10-141-2/+2
* Add wielded (and CAOs) shaderRealBadAngel2015-07-211-7/+2
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-211-30/+12
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-3/+2
* Make camera clear error message if there's no errorShadowNinja2015-03-271-0/+2
* Change error_message from wstring to stringShadowNinja2015-03-271-26/+12
* Return step smoothing value to 23paramat2015-01-081-1/+1
* Allow footstep sounds to play for liquid and ladder nodes, making swimming an...MirceaKitsune2014-12-121-12/+16
* Increase third person view distanceCalinou2014-12-071-1/+1
* Fix regression (increase/decrease viewing range with +/- keys)Craig Robbins2014-12-071-4/+2
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-071-7/+24
* Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou2014-11-261-1/+1
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-67/+24
* Add support for interlaced polarized 3d screenssapier2014-05-181-27/+52
* Add support for dpi based HUD scalingsapier2014-04-271-2/+2
* Fix all warnings reported by clangSfan52014-04-151-1/+0
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-2/+8
* Add third person viewBlockMen2014-04-121-8/+53
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-2/+14
* Fix and improve view range tunerPerttu Ahola2013-08-031-22/+24
* Fix disappearing of wielditemPilzAdam2013-05-211-1/+2
* Dont animate changing wielditem from hand to handPilzAdam2013-05-201-1/+2
* Add a little animation when changing the wielded itemPilzAdam2013-05-201-11/+50
* Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen2013-05-181-2/+1
* Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0Perttu Ahola2013-04-231-0/+2
* Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune2013-04-111-2/+27
* fix mesh leak in camera classsapier2013-04-071-3/+5
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-031-0/+2
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-031-2/+5
* Smooth day-night transitionsPerttu Ahola2012-12-021-1/+1
* Get rid of jordan4ibanez's insane digging animation speedPerttu Ahola2012-12-021-1/+1
* On-demand item meshes and texturesPerttu Ahola2012-12-021-1/+1
* Add jordan4ibanez' better digging animationPilzAdam2012-11-101-6/+6
* Define M_PI on MSVCPerttu Ahola2012-07-211-0/+1
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-1/+15
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-14/+15